TMA's Cubicle

Half-Life HL
TMA's Cubicle by The Mad Carrot
Posted 8 years ago2010-04-03 11:50:47 UTC • Completed • Half-Life
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Name
TMA's Cubicle
By
The Mad Carrot The Mad Carrot
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, BSP
Created
8 years ago2010-04-03 11:50:47 UTC
Updated
5 years ago2013-08-08 14:41:07 UTC
Views
1932
Downloads
490
Comments
10
Rating
4.75 (4)
Reviews
0
full star full star full star full star full star Download (Hosted Externally)

Here's my Cubicle. I just love submerged.wad. :D

Total entities: 270 (both point and brush combined)

Enjoy!

10 Comments

Commented 8 years ago2010-04-03 12:40:35 UTC Comment #18070
You've exceeded by 18 the entities in my map. I have 252 :P. I will download it now. I see you like submerged.wad a lot :D.
[EDIT] Same as your images, I can't download the map. X(
Commented 8 years ago2010-04-03 17:03:06 UTC Comment #18068
Very interesting. Interesting architecture and details, intriguing particle machines, and I can't figure out how you cheated the flat keyboard in the computer-thing on the desk.
Commented 8 years ago2010-04-03 21:05:23 UTC Comment #18064
Probably null on all but the top face, stu.
Will download sometime soon.
Commented 8 years ago2010-04-04 04:01:18 UTC Comment #18065
Ahh, could finally download it.
Well, I must say, I was expecting some interactivity, but your map is just load&watch.
But the environment(architecture) and the special effects you created( you sure like to play a lot with lasers!) just makes me want to give you 5 stars.

Happy Easter!

[EDIT] One little question: Why did you use so many trigger_relays? As far as I know, multi_managers are faster and more efficient. Or, what's the secret :)?
Commented 8 years ago2010-04-04 12:57:11 UTC Comment #18063
Hmmm, good point. I guess trigger_relays are easier to set up (select them all, change all keyvalue). With multimanagers you have to iterate through each keyvalue and change it.

I think there was another reason why i prefered relays instead of managers, but i don't remember. I've created those laser contraption over a year ago in another map and decided to recycle them, albeit slightly modified.

Maybe i should experiment and see which one is better: relays or managers. Know that relays have additional properties such as toggle, toggle on, toggle off as well as kill target.
Commented 8 years ago2010-04-04 19:04:45 UTC Comment #18072
superb stuff is it possible to align the laz0rs? Main wall texures are a little "sterile" for my tasted but it fits the theme. Nice detail, brushwork and nice to see somone use submodels.

5 for a top-notch cubicles entry!
Commented 8 years ago2010-04-05 09:06:15 UTC Comment #18006
What do you mean, align the laz0rs?
Commented 8 years ago2010-04-06 05:43:50 UTC Comment #17885
Awesome. the entity work, the ceiling, all the little detail, i luv it. I wanted to be able to jump in the beam and die tho D: 10/5 stars :D
Commented 8 years ago2010-04-06 17:39:05 UTC Comment #18083
oh sorry muzz, i meant, is it possible for the player to "fix" the malfunction so they all pew pew pew as planned?

P

Commented 8 years ago2010-04-21 11:06:05 UTC Comment #18118
There's no malfunction. Everything works as i intended to, so i've no idea what you're saying. Note that there's no interactivity with the entities.

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