Commented 14 years ago2010-04-03 12:40:35 UTCComment #18070
You've exceeded by 18 the entities in my map. I have 252 :P. I will download it now. I see you like submerged.wad a lot :D. [EDIT] Same as your images, I can't download the map. X(
Commented 14 years ago2010-04-03 17:03:06 UTCComment #18068
Very interesting. Interesting architecture and details, intriguing particle machines, and I can't figure out how you cheated the flat keyboard in the computer-thing on the desk.
Commented 14 years ago2010-04-04 04:01:18 UTCComment #18065
Ahh, could finally download it. Well, I must say, I was expecting some interactivity, but your map is just load&watch. But the environment(architecture) and the special effects you created( you sure like to play a lot with lasers!) just makes me want to give you 5 stars.
Happy Easter!
[EDIT] One little question: Why did you use so many trigger_relays? As far as I know, multi_managers are faster and more efficient. Or, what's the secret :)?
Commented 14 years ago2010-04-04 12:57:11 UTCComment #18063
Hmmm, good point. I guess trigger_relays are easier to set up (select them all, change all keyvalue). With multimanagers you have to iterate through each keyvalue and change it.
I think there was another reason why i prefered relays instead of managers, but i don't remember. I've created those laser contraption over a year ago in another map and decided to recycle them, albeit slightly modified.
Maybe i should experiment and see which one is better: relays or managers. Know that relays have additional properties such as toggle, toggle on, toggle off as well as kill target.
Commented 14 years ago2010-04-04 19:04:45 UTCComment #18072
superb stuff is it possible to align the laz0rs? Main wall texures are a little "sterile" for my tasted but it fits the theme. Nice detail, brushwork and nice to see somone use submodels.
[EDIT] Same as your images, I can't download the map. X(
Will download sometime soon.
Well, I must say, I was expecting some interactivity, but your map is just load&watch.
But the environment(architecture) and the special effects you created( you sure like to play a lot with lasers!) just makes me want to give you 5 stars.
Happy Easter!
[EDIT] One little question: Why did you use so many trigger_relays? As far as I know, multi_managers are faster and more efficient. Or, what's the secret :)?
I think there was another reason why i prefered relays instead of managers, but i don't remember. I've created those laser contraption over a year ago in another map and decided to recycle them, albeit slightly modified.
Maybe i should experiment and see which one is better: relays or managers. Know that relays have additional properties such as toggle, toggle on, toggle off as well as kill target.
5 for a top-notch cubicles entry!
= P