TWHL Cubicles: Asylum Operation Room

Half-Life HL
TWHL Cubicles: Asylum Operation Room by Suparsonik
Posted 8 years ago2010-06-07 20:15:50 UTC • Completed • Half-Life
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Name
TWHL Cubicles: Asylum Operation Room
By
Suparsonik Suparsonik
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, BSP
Created
8 years ago2010-06-07 20:15:50 UTC
Updated
8 years ago2010-06-08 20:31:23 UTC
Views
1679
Downloads
407
Comments
7
Rating
4.00 (1)
Reviews
0
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TWHL Cubicle Remake

I know it's not the best, but I had rushed to get it done because I have other map(s) to work on. But, we all know it's much better than my other one although this one doesn't have Green Onions (which is like Rimrook's favorite song btw).

HINT: Press E (use key) right after the map loads and move backwards, trust me you'll be thanking me later.

7 Comments

Commented 8 years ago2010-06-08 12:15:45 UTC Comment #18180
i couldnt see anything, i got killed the first two times till i put on sv_cheats and impulse 101. i liked the desk and chair, and the operation chair, i dunno, it looked like a chair to me. -1 for lighting, could just be me.
Commented 8 years ago2010-06-08 13:24:27 UTC Comment #18181
Uh, rushing your map is not an excuse. At all. This is your second entry for cubicles, if you don't have time for it, why remake it?
Commented 8 years ago2010-06-08 15:32:53 UTC Comment #18182
It's a replacement for my old one.

I had to rush because I have other things to do and I'm not going to let this hold me back.
Commented 8 years ago2010-06-09 03:09:03 UTC Comment #18185
Why replace it if you dont have time for it.
Commented 8 years ago2010-06-09 06:32:18 UTC Comment #18186
I did, at one time. I just rushed it towards the end.

I'm happy with it anyways. The only thing that is a problem is that the doors on the second floor and third don't display the lock sound.
Commented 8 years ago2010-06-11 13:46:09 UTC Comment #18192
I liked it. It reminded me of Soup Miner's Rooms entry. I liked the texturing and the brushwork, they worked together very well. However, the lighting was a tad dark. I think it would have been much better without the zombies, or at least if the zombie that spawns right next to you wasn't there. I think there should have also been a small light or something, as I had to use impulse 101 and turn the flashlight on before I knew there was even a lightswitch there. Other than that it was pretty much perfect. 3.8 stars from me, however if you fix those problems I will give it 4.5 stars.
Commented 8 years ago2010-06-22 13:54:10 UTC Comment #18177
agrees with tjb and brendanmnt. after dying 2 times (no autosaves) i gave up and noclippled around. Everything looks pretty neat tho, but i also agree with tjb that tho it is scary in the dark, you still need it to be a little brighter to be navicable.

Also, fix that "monster stuck in brush" error that causes the ugly/annoying "firefly" effect.

)

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