func_tracktrain example

Half-Life HL
func_tracktrain example by Striker
Posted 8 years ago2010-07-04 13:54:10 UTC • Examples • Half-Life
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func_tracktrain example
Striker Striker
8 years ago2010-07-04 13:54:10 UTC
8 years ago2010-07-04 13:58:08 UTC
4.00 (1)
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This is an example map made for TWHL user "Un_Nem".

Don't modify it first, just compile and see how the func_tracktrain starts.
You will see that, although it was placed facing the wall, it will start in the normal position. The conclusion? If you place it normally in hammer but it spawns in the opposite direction in hl1, just rotate it.
Yes, you can modify pitch yaw roll, but the fastest way is to actually "Ctrl+M" and rotate it in the opposite direction it spawns.

Also, take notice that the train will spawn with its center(defined by the origin brush) in the first stop target.


Commented 8 years ago2010-07-04 13:55:37 UTC Comment #18205
He needs this for cs, not hl. FAIl!
Commented 8 years ago2010-07-04 13:57:11 UTC Comment #18206
You are obviously stupid, a hl map with func_tracktrain and an info_player_start works in cs as well.
Commented 8 years ago2010-07-04 14:00:09 UTC Comment #18207
Yup, a basic HL map works in pretty much any mod, unless the mod changed the rules of course like modifed entities.

Unless CS has modified func_tracktrain code, you're better off making this example map for CS.
Commented 8 years ago2010-07-04 14:01:36 UTC Comment #18208
It works in cs, trust me. The only problem is that he won't see the textures but....
Commented 8 years ago2010-07-04 14:29:36 UTC Comment #18209
i feel special :o

Commented 8 years ago2010-07-04 14:46:18 UTC Comment #18210
You are obviously stupid, i know it does, never said it doesn't!
See what I did there?

...And he will see the textures. You fail!
Commented 8 years ago2010-07-04 14:47:07 UTC Comment #18211
i am the bad one here!
flame me!
Commented 8 years ago2010-07-04 15:18:03 UTC Comment #18212
Commented 8 years ago2010-07-04 15:20:33 UTC Comment #18213
"...And he will see the textures. You fail!"
I just presumed he doesn't have the hl textures loaded but only cs ones.

And btw, what's with this 12 years old acting?
Are you high or something?
Commented 8 years ago2010-07-04 15:23:56 UTC Comment #18214
12 years old acting? What are you on about. You are the one that called me stupid for absolutely no necessary reason. You're older, you should know better to do so. Shame on you.
Commented 8 years ago2010-07-04 15:30:23 UTC Comment #18215
It's just that I hate pointless "fail" trolling where it doesn't need to be.
I called you stupid because you used the "fail" word without knowing what do you talk about. I recommend you learning what "fail" means.
Commented 8 years ago2010-07-04 15:35:51 UTC Comment #18216
I know exactly what I'm talking about. You made a map for a guy mapping for cs and you labelled it as a hl map rather than cs 1.6 map. You fail.
Commented 8 years ago2010-07-04 15:45:06 UTC Comment #18217
So labeling a map that works in hl1(and I did that because hl1 is the main engine, not cs) and perfectly well in cs as well is fail and a subject of trolling?
You're failing at trolling.
Commented 8 years ago2010-07-04 15:54:37 UTC Comment #18218
Oh no, you're wrong. you're veeeery wrong. I have just extremely trolled you.
Commented 8 years ago2010-07-04 16:36:00 UTC Comment #18219
its same thing.

just stop it ;p
Commented 8 years ago2010-07-04 20:44:12 UTC Comment #18220
Jeez ladies, you're both pretty.
Cut it out.
Commented 8 years ago2010-08-30 05:48:13 UTC Comment #17224
I Can Change This Map To Counter Strike 1.6 MAP.

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