Commented 14 years ago2010-07-20 12:31:46 UTCComment #18278
Dammit, I posted a review on this last night.
-info_player_start is stuck in the roof, I suggest you lower it so people don't have to use noclip. -ammo and weapons are scarce. -breaking crates in a deathmatch map is not a good idea. -off the grid brushes do not look good in-game. (don't carve into another brush unless that brush is a square block cutting into another one. -lots of stretched textures (although in some unnoticeable places)
/lighting is strong in some areas, but in most of the areas it's way too bright. use texturelights to light up your level more realistically. Fullbright looking maps turn people off most of the time.
+I love how you used the custom textures. (although the healthcharger's face is mirrored wrong align to world to fix it.) +Pretty well constructed for a first map (beats the hell outta mine!)
If you fix all the stuff I listed it's a 4 star map.
Commented 14 years ago2010-07-20 13:38:20 UTCComment #18276
I think you have written in the console map map name .... clear that the weapons are limited ... obviously you're stuck in the wall ... server then tries to choose the map you created and give my home server or home range is written there
Commented 14 years ago2010-07-20 14:48:48 UTCComment #18283
Well, I go no matter I said that was the problem that when I write in the console map volcano_bunker weapons are finished and in the early round get stuck in the wall .. .
in intra mode I noticed that you like in the future and show you how my "Half-Life The Volcano")
Commented 14 years ago2010-07-21 04:48:58 UTCComment #18290
Joebama, why not just actually play the map in multiplayer, the way it's SUPPOSED to be done anyway? It's a multiplayer map, info_player_start placement is pointless.
-info_player_start is stuck in the roof, I suggest you lower it so people don't have to use noclip.
-ammo and weapons are scarce.
-breaking crates in a deathmatch map is not a good idea.
-off the grid brushes do not look good in-game. (don't carve into another brush unless that brush is a square block cutting into another one.
-lots of stretched textures (although in some unnoticeable places)
/lighting is strong in some areas, but in most of the areas it's way too bright. use texturelights to light up your level more realistically. Fullbright looking maps turn people off most of the time.
+I love how you used the custom textures. (although the healthcharger's face is mirrored wrong align to world to fix it.)
+Pretty well constructed for a first map (beats the hell outta mine!)
If you fix all the stuff I listed it's a 4 star map.
3.2/5
Good job!
Yeah, It's obvious I'm stuck just move the info_player_start down lower so people DON'T get stuck
in intra mode I noticed that you like in the future and show you how my "Half-Life The Volcano")
but i'd still like to see the info_player_start lower down so i don't get stuck when testing a map
I found a copy at Game Bannana:
http://www.gamebanana.com/maps/download/127479