[HL1] Szary Zakon

Half-Life HL
[HL1] Szary Zakon by ninja defuse
Posted 7 years ago2010-11-29 11:58:27 UTC • Completed • Half-Life
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Name
[HL1] Szary Zakon
By
ninja defuse ninja defuse
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
7 years ago2010-11-29 11:58:27 UTC
Updated
7 years ago2011-05-03 08:07:28 UTC
Views
2418
Downloads
434
Comments
9
Rating
4.50 (2)
Reviews
0
full star full star full star full star half star Download (Hosted Externally)

ok the map is finished there is a place where u will have to change gravity so u can jump through the window

screenshots:
1 - http://i.imgur.com/r3tWp.jpg
2 - http://i.imgur.com/zyPDF.jpg
3 - http://i.imgur.com/TWcjF.jpg

9 Comments

Commented 7 years ago2010-12-20 22:46:04 UTC Comment #18688
Really nice stuff! You could make this into a really original dm without much trouble! =) Everything is nicely/thoughtfully constructed, if not a little cramped in areas (this may have been on purpose?).

I didn't think the lighting was too dark in any place, and i run my gamma/brightness at standard 50% for both. stained glass areas might look neat or less drab with brighter lighing and some sprite magic for a fake hdr effect. (that area looked pretty nice othereise btw)

3.5 for some issues and unfinished rounds up to a 4 for some really solid, original mapping.

Great stuff!
**
Commented 7 years ago2011-04-16 08:16:50 UTC Comment #19013
ok the map has been finished
Commented 7 years ago2011-04-16 10:53:54 UTC Comment #19014
Download link keeps timing out :/
Commented 7 years ago2011-04-16 11:26:15 UTC Comment #19015
Commented 7 years ago2011-04-18 18:38:30 UTC Comment #18670
Jesus Christ this looks amazing. I have to admit, i'm a bit drunk tho while playing the map, but i'm blown away by the beautiful brushwork and visuals.

a couple visual distractions i notice right off the the bat tho:
  • fade texture light rays could be done better. try varying the size/shape to make them look more than such uniform wedges. cut out the bottom corner of the "beam" since it's physically impossible for this to shine through the wall. experiment with adding some sprites to the mix, to make for a more realistic haze/hdr effect
-clip/scale the torch bases to give them a bevel, and make them more natural realistic-looking.

-some texture scales seem a bit high considering how they look to me the way they are lightmapped. If this is actually the case try lowering the scales in these areas. If not, perhaps try different textures in these areas. (i'll try to be more specific in my next review)

I'll try to run through this when i'm more sober, but absolutely amazing work for the GoldSrc engine.

This be a 5-stars imo.

Great Work!

)

MV mods: please change my rating to 5, i can't seem to edit it fsr, thanks.
Commented 7 years ago2011-05-26 20:15:31 UTC Comment #19164
Nice stuff.
Commented 6 years ago2011-09-09 14:23:43 UTC Comment #19444
quads get~
Commented 6 years ago2011-09-10 20:40:24 UTC Comment #19446
what do u mean? quads get?
if u think that the map is bad then write what is bad so i can fix it
Commented 5 years ago2012-10-17 13:26:09 UTC Comment #15046
User posted image

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