The Citizen Part 2

Half-Life 2 HL2
The Citizen Part 2 by Kasperg
Posted 7 years ago2010-12-31 02:16:09 UTC • Completed • Half-Life 2
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Name
The Citizen Part 2
By
Kasperg Kasperg
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
7 years ago2010-12-31 02:16:09 UTC
Updated
7 years ago2010-12-31 02:16:09 UTC
Views
1497
Downloads
559
Comments
2
Rating
5.00 (1)
Reviews
0
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This is just the second part of the Citizen saga. The whole thing will now, ultimately, become a trilogy. The Citizen Part 2 includes the next 9 maps of the 17 maps that compose the followup to the 2007-2008 mod.

In this part of the mod you will continue your legacy as the brave civilian, meeting various brands of disaffected humans along your ultimate path to victory.
Bad things will happen, and drastic action will be necessary.

It's time to take back the city...

By Kasperg and Playbus. Models by Cubedude89 and Amanda Horan. Music by Kevin Mcleod.
First released to the public on Dec 24 2010, so don't hesitate to report bugs, likes and dislikes which will help us for the final release.

2 Comments

Commented 7 years ago2010-12-31 10:13:57 UTC Comment #18545
downloading! =)
Commented 7 years ago2011-01-10 14:44:59 UTC Comment #18724
K finally played this!

++Brushwork is top-notch
++Great layout design, especially externals
++Gameplay pretty good/fun
++some great vistas like the hockey rink
++good use of autosaves
++Puzzles pretty good: not too apparent, not too difficult

+/voice acting is quite good for the most part. the voices that stand out (in a bad way) are not because of the actual voice acting, but because of the difference in audio quality.

+/-Overuse of models for detail/decoration makes so many source maps look 1-dimensional or otherwise fake. You should not be afraid to use brushwork more for props and detail items imo.

+/-same as previous for overusing textured detail(like the stupid-looking manhole covers) when you could make them out of brushwork, and it will look 100-times better/realistic

+/- Some character scripting is superb and some is iffy. Some less-elaborate scenes might be better than trying to make the stock scripting look realistic/believable.

--on climbable things (like the ladders on the bunkbeads)there should be a func_ladder to make it more realistic)

--when you click on npcs between scripted scenes, they are mute, which is kind of a bummer

--some of the 3d skybox VERY iffy and stands out like GoldSrc textures.. really sticks out in high contrast to the beautiful stuff in the foreground..

i was only able to play till like the 4th map i think(where you give the message to the carrier pidgeon), but all in all this is top-quality stuff imo. i'll play the rest when i get a chanace!

Great work!
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