gg_villa_final

Counter-Strike: Source CSS
gg_villa_final by Ghost129er
Posted 7 years ago2011-01-21 15:12:07 UTC • Problems • Counter-Strike: Source
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Name
gg_villa_final
By
Ghost129er Ghost129er
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Problems
Included
BSP, BSP
Created
7 years ago2011-01-21 15:12:07 UTC
Updated
7 years ago2011-01-21 16:14:29 UTC
Views
1866
Downloads
350
Comments
13
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I need help, my func_guntarget aircraft doesnt seem to work, credit to anyone who helps me use this and please ask before you seal it..

13 Comments

Commented 7 years ago2011-01-21 16:14:57 UTC Comment #18765
Source SDK is required and its for Counter Strike-Source
Commented 7 years ago2011-01-22 15:35:13 UTC Comment #18767
got it to work. what i did:

1. added an origin brush to the plane(this is the main problem i think)

2. made a button targeting your plane. (i couldn't figure out how your logic_relay was supposed to start the plane, so i used button instead)

After that it works fine. also, made all those pegs(235 of them!) a func_detail to speed compile time. you're gonna definitely want to dicker with the train speeds and acceleration to make it look right.

i can upload the fixed map later if you need it. (the server is not letting me atm)
Commented 7 years ago2011-01-23 08:16:26 UTC Comment #18773
Oh jeez! thanks man!!! Im glad to god that he sent help to me!
Commented 7 years ago2011-01-23 08:19:05 UTC Comment #18774
uh wth is dicker?
Commented 7 years ago2011-01-23 11:51:55 UTC Comment #18775
dicker means to mess around with until it does what u want it to do

)

server is not letting me upload a file so here is a filefront link.
Commented 7 years ago2011-01-23 12:40:33 UTC Comment #18776
unexpected end of archieve or damaged, torrent could be good..
Commented 7 years ago2011-01-23 13:09:34 UTC Comment #18777
IGNORE AND NOW PLEASE REMOVE THANKS MAN!
Commented 7 years ago2011-01-24 13:55:37 UTC Comment #18778
NP :-) pm me when u finish the map ls like to see it
Commented 7 years ago2011-01-26 08:12:45 UTC Comment #18779
ok
Commented 7 years ago2011-01-26 08:13:39 UTC Comment #18780
ya and i removed the switch since it should start flying at the spawn of players + i made loads of versions, just finished V3!!!
Commented 7 years ago2011-04-20 14:39:41 UTC Comment #18487
my map problem
** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesCS"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "d:cs_pyramid"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe d:cs_pyramid
Entering d:cs_pyramid.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.79 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.20 seconds)

Warning: Wad file 'ãÌáÏ ÌÏíÏzhlt.wad' not found
Warning: Wad file 'halflife.wad' not found
Error: Could not open wad file ãÌáÏ ÌÏíÏzhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Using Wadfile: program filescscstrikeajawad.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program filescscstrikeas_tundra.wad
  • Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: program filescscstrikecached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filescscstrikechateau.wad
  • Contains 2 used textures, 25.00 percent of map (136 textures in wad)
Using Wadfile: program filescscstrikecs_747.wad
  • Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: program filescscstrikecs_assault.wad
  • Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: program filescscstrikecs_assaultwarehouse.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: program filescscstrikecs_bdog.wad
  • Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: program filescscstrikecs_cbble.wad
  • Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: program filescscstrikecs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: program filescscstrikecs_havana.wad
  • Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: program filescscstrikecs_office.wad
  • Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: program filescscstrikecs_rca.wad
  • Contains 0 used textures, 0.00 percent of map (26 textures in wad)
Using Wadfile: program filescscstrikecs_thunder.wad
  • Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: program filescscstrikecstraining.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: program filescscstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: program filescscstrikeczcs_italy.wad
  • Contains 0 used textures, 0.00 percent of map (199 textures in wad)
Using Wadfile: program filescscstrikede_airstrip.wad
  • Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: program filescscstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: program filescscstrikede_mcdonalds.wad
  • Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: program filescscstrikede_piranesi.wad
  • Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: program filescscstrikede_storm.wad
  • Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: program filescscstrikede_vegas.wad
  • Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: program filescscstrikedecals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: program filescscstrikees_trinity.wad
  • Contains 0 used textures, 0.00 percent of map (53 textures in wad)
Using Wadfile: program filescscstrikeitsitaly.wad
  • Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: program filescscstrikejos.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: program filescscstriken0th1ng.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: program filescscstrikepldecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program filescscstrikeprodigy.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filescscstrikeproxas.wad
  • Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: program filescscstriketorntextures.wad
  • Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
  • Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
  • Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
  • Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  • Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
  • Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: program filescscstriketoyland.wad
  • Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: program filescscstriketswad.wad
  • Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Error: Could not open wad file halflife.wad

Warning: More than 8 wadfiles are in use. (34)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "d:cs_pyramid"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe d:cs_pyramid
There was a problem compiling the map.
Check the file d:cs_pyramid.log for the cause.
--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "d:cs_pyramid"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe d:cs_pyramid
There was a problem compiling the map.
Check the file d:cs_pyramid.log for the cause.
--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "d:cs_pyramid"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe d:cs_pyramid
There was a problem compiling the map.
Check the file d:cs_pyramid.log for the cause.
--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "d:cs_pyramid.bsp" "C:Program FilesCScstrikemapscs_pyramid.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Commented 6 years ago2011-10-08 11:17:49 UTC Comment #19492
** Parameters: "d:cs_pyramid.bsp" "C:Program FilesCScstrikemapscs_pyramid.bsp"

my god...

If you really got the paths in the configs of hammer like THAT, then you should be REALLY CRAZY to think windows can understand where you want the files!

"d:/cs_pyramid.bsp" "C:/Program Files/CS/cstrike/maps/cs_pyramid.bsp"
wad files(rename first one to something in english man!), check if they exist and try not to use more than 8 wads.

also the tools seem to be broken, as they all show the paths without "/"
Commented 6 years ago2012-03-26 14:46:55 UTC Comment #19861
Pfft! No bull, thats like the MOST BASIC AND IMPORTANT thing in hammer, note caps lock is me shouting.

Ghost

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