The premise is simple; The map starts, and the player gets out of bed. However, instead of taking the direct route to the next path_corner, into a sitting position, the func_train controlling the camera flips in a maneuver that would send a real person through the back wall. Anyone with experience in camera sequences, func_trains, and path_corners, please help! Designed in Spirit, but should work in vanilla.
(Also, the room itself is old and uses custom textures; I'm just using it to get the entity work down before I redesign the map it's from)