Random teleport swap

Half-Life HL
Random teleport swap by Stojke
Posted 13 years ago2011-09-19 14:29:25 UTC • Examples • Half-Life
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Name
Random teleport swap
By
Stojke Stojke
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
13 years ago2011-09-19 14:29:25 UTC
Updated
13 years ago2011-09-19 14:29:25 UTC
Views
3238
Downloads
888
Comments
5
Download (116.01kb)

This is an example map of how to make 2 teleports that swap destination targets each 20 seconds.

Lets say you have teleport A and B and exits E1 and E2.
This setup randomly swaps between two exits.

It works like this:

There are 2 entity groups, one sets targets, other one activates.

A -> E1 | A -> E2
B -> E2 | B -> E1

And an system ive got from Atom The Mad Carrot, it randomly strikes swap activators (buttons).

Env_beam and targets.

5 Comments

Commented 13 years ago2011-09-19 19:33:27 UTC Comment #14740
2Words
Anime
Cool

Your going to use it in your map?

:D
Commented 13 years ago2011-09-19 19:46:30 UTC Comment #14741
Yup, only a delay will be 30 seconds, randomly every time.
Commented 13 years ago2011-09-19 22:42:05 UTC Comment #19454
This is pretty cool stojkens. I would love to use this in one of my goldsource maps sometime.. I will check it out soon.

Nice example!
=)
Commented 13 years ago2011-09-19 23:13:05 UTC Comment #19455
Thats a very nice horse you have there.
Commented 13 years ago2011-09-19 23:13:10 UTC Comment #19456
Thank you Captain T :D

I will try to make a better, and a more complex example in the future.
And also an example that shows hot to use Atoms (Muzzleflash) random generator to randomly activate stuff (which can be pretty cool to see).

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