Commented 12 years ago2011-11-24 20:37:54 UTCComment #19558
It's tiny ninja xD What you've done with the architecture looks good, however I must say a few things:
1. You barely used close to all the textures in the .wad, which is what you had to do. 2. You didn't put a lot of work in it, it's tiny and a lot of it is just copy+paste. 3. The counter-strike model ferns make it look so much better, and the comp doesn't judge models, instead it judges on geometry and texture use.
It's fairy detailed and the geometry is really nicely made, but lacks in content and texture use. As a map I would give it 4/5 but for the competition 3/5. Very closely matched to deathans map.
Commented 12 years ago2011-11-25 23:54:05 UTCComment #19574
I agree with most of skals comments, though i feel this is a really excellent concept-style map.
+very well constructed and interesting architecture.
-scale seems a bit compressed to me -not really a great use of the texture pack(that black metal texture is like the worst texture in the pack, and u used it everywere you crazyperson! =))) -lighting seems dark and a bit drab to me (if your brightness settings are amped up, this will artifically darken the map to someone with default brightness settings. this has happened to me in the past if this is the case)
i'm not gonna rate because this seems a bit unfinished to me, but if i were it would be 3/5. I love the concept, but you can do way better sir!
What you've done with the architecture looks good, however I must say a few things:
1. You barely used close to all the textures in the .wad, which is what you had to do.
2. You didn't put a lot of work in it, it's tiny and a lot of it is just copy+paste.
3. The counter-strike model ferns make it look so much better, and the comp doesn't judge models, instead it judges on geometry and texture use.
It's fairy detailed and the geometry is really nicely made, but lacks in content and texture use. As a map I would give it 4/5 but for the competition 3/5. Very closely matched to deathans map.
+very well constructed and interesting architecture.
-scale seems a bit compressed to me
-not really a great use of the texture pack(that black metal texture is like the worst texture in the pack, and u used it everywere you crazyperson! =)))
-lighting seems dark and a bit drab to me (if your brightness settings are amped up, this will artifically darken the map to someone with default brightness settings. this has happened to me in the past if this is the case)
i'm not gonna rate because this seems a bit unfinished to me, but if i were it would be 3/5. I love the concept, but you can do way better sir!
didnt know that the map brightness is low i am going to check out my video settings in cs
It seems i was overly critical in my comments considering you took 3rd place. I'd like to take this time to amend my rating.
Great work and congrats again sir! =P