Commented 13 years ago2011-11-25 09:11:35 UTCComment #19564
A tip is to press "map" (next to "file" and "edit") and then "load point file" It will load a draw a long wiggly line going from blue to red. At some part it is out side the map and at some part it's inside the map. Where it finds its way in is where the leak is, mostly. Try this first.
-edit- Or actually, first, you should maybe try the search function on this site or google, you know? :P.
Commented 13 years ago2011-11-26 04:42:36 UTCComment #19582
next time use "big block" method to track down a hard-to-track leak.
Make a big worldbrush(s) to cover up half your map, and compile. if you don't get the leak, you know it is somwhere on the half of the map covered in the brush. reduce the size of the brush successively to narrow the search.
-edit-
Or actually, first, you should maybe try the search function on this site or google, you know? :P.
Make a big worldbrush(s) to cover up half your map, and compile. if you don't get the leak, you know it is somwhere on the half of the map covered in the brush. reduce the size of the brush successively to narrow the search.