ambient_generic radius

Half-Life HL
ambient_generic radius by Captain Terror
Posted 12 years ago2011-12-01 00:24:41 UTC • Examples • Half-Life
Loading...
Screenshot Thumbnail
Name
ambient_generic radius
By
Captain Terror Captain Terror
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
12 years ago2011-12-01 00:24:41 UTC
Updated
12 years ago2011-12-20 16:25:13 UTC
Views
2974
Downloads
717
Comments
8
Download

The Yellow sphere shows the maximum distance an ambient_generic's sound will carry, with the small radius flag checkmarked.

This example can possibly be useful if you want to SEE exactly where a sound will be heard and where it will not. Simply center the sphere around your ambient_generic entity.

Mostly, i just built this time-wasting, trying to help out instant mix. I hope someone can find a use for it! =)

UPDATE: burying the ambient_generic straight-down 400 units in solid worldbrush(408 for me) will give the desired 32-unig radius. Thanks Stojkens for the idea! =)

This is semi-exciting, now knowing that brushwork "muffles" sound, one could, if they were so inclined, test out hollow boxes and also entity brushes, and test how efficient each are at muffling ambient generics.

Note: The white DEVELOPMENT texture used is by Rimrook, and the multicolor CT_DEV textures from my 3D palette are based on that same texture by Rim.

8 Comments

Commented 12 years ago2011-12-01 06:53:18 UTC Comment #19607
Lol, why not do medium and large as well in different colors in the same map hehe? Go the extra inch :D Cool idea! This is actually very useful.
Commented 12 years ago2011-12-01 08:53:54 UTC Comment #19608
If i put the sound emitter into ground, using the sphere measurements, will it emit from the ground?
Commented 12 years ago2011-12-01 11:06:46 UTC Comment #19609
I played so much Minecraft these days that when I saw the thumbnail in the map vault I said "what a giant slimeball!"
Commented 12 years ago2011-12-01 11:13:55 UTC Comment #19610
Awesome, this very helpful. How did find out the radius? Trial and error? I was thinking of this idea too, to lift em up in the air so that just the small area in the bottom would be hearable but I couldn't find the radius.
Commented 12 years ago2011-12-01 16:30:05 UTC Comment #19611
@Striker: Those colored blocks in the background fooled me for looking at a Minecraft screenshot for just second. :D
Commented 12 years ago2011-12-01 22:38:24 UTC Comment #19614
You crazy kids and your minecraft! =P

Thanks for the comments i'll see about adding the other sizes and testing wut stojkens said about burying the ambient_generic underground. ALSO, wouldn't that be interesting if you could muffle sounds using brushes? =}

And ya doggybag, is just kept raising the entity until i couldn't hear it anymore, and then lowered it just enough to make the 32 unit radius. The "small" radius was WAY bigger than i expected! =)

Anyone know how to fix the volume so it's constant from beginning to end, and doesn't start quiet when you first enter sound's the radius?
Commented 12 years ago2011-12-03 14:09:27 UTC Comment #19617
Wow, quite useful! and all it took was someone to take the time to do that trial and error.
Commented 7 years ago2017-04-30 19:31:58 UTC Comment #20975
Nice

You must log in to post a comment. You can login or register a new account.