fy_oval

Counter-Strike CS
fy_oval by nlugic
Posted 12 years ago2012-05-29 14:07:53 UTC • Completed • Counter-Strike
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Name
fy_oval
By
nlugic nlugic
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
12 years ago2012-05-29 14:07:53 UTC
Updated
12 years ago2012-06-19 17:18:11 UTC
Views
859
Downloads
365
Comments
3
Rating
3.00 (1)
Reviews
0
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Well this is my first map, i made it in ~3 weeks (but i had a lot of practice before) :)

it has an oval shape with 4 "pockets" on the sides, it also has a lot of boxes xD

btw PlEjEr is my nick in CS xD

nlugic@gmail.com or PM if you need anything or if you have some problems :)

Enjoy!

EDIT(june 19th): i made it more realistic using captain terror's guidelines, i also used VHLT and NULL this time so it looks much better and the size is reduced a lot. i also used multi manager for ambient_generic and game_text :) and ive removed the ugly signature in the map center xD

Enjoy more!

3 Comments

Commented 12 years ago2012-06-07 01:14:50 UTC Comment #20006
A superb first map!

The layout and structures seem like they would lend themselves to some fun gameplay.

-this type of map is not about looks, but if you wanted to spice it up, try thickinging the upper deck so it looks more natural, and add some rock or wood beams underneath to support it, and maybe some columns here and there.

-add some sounds. a looping rain and/or wind would fit perfect.

-just btw, the ornage crates are supposed to be exploadable ;)

Great first map, good job sir! =)
Commented 12 years ago2012-06-07 18:13:11 UTC Comment #20007
thanks for the advice, ill try to detail it a little to make it more realistic and to add atmosphere :D of course after that it will be edited

also, everything they (and you) say about VHLT (lots of advantages) is true, its easy to make a good looking lightning with it :D i tried using it after uploading this map (compiled with ZHLT) and it looks so smooth (you will see) :o

about the orange crates: just imagine that they are empty or that the explosives are wet and cant activate xDD

i need help regarding game_text: can i use trigger_auto for its triggering? i tried but it doesnt work :(
Commented 12 years ago2012-06-19 21:59:41 UTC Comment #20018
ya i'm not sure for cs, it's been so long since i mapped for 1.6... check the forums tho fo sho =)

good work nice improvements! =P

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