Vis Test

Half-Life HL
Vis Test by camplo
Posted 12 years ago2012-05-31 13:21:21 UTC • Examples • Half-Life
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Name
Vis Test
By
camplo camplo
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
12 years ago2012-05-31 13:21:21 UTC
Updated
12 years ago2012-05-31 13:21:21 UTC
Views
1645
Downloads
485
Comments
3
Download (558.86kb)

Map testing the concept of meshing hint and world brushes together.

3 Comments

Commented 12 years ago2012-05-31 13:29:54 UTC Comment #20000
Commented 12 years ago2012-06-01 12:47:03 UTC Comment #19999
I read and re-read the thread, and checked out the rmf, i still can't say i know what's going on.

Are you saying to change the max node size to 8000 or that the node size is irrelevant to hinting?

Apologize in advance for my peripheral knowledge of the vis process, tho i must say I are fascinated by test projects such as these ;)
Commented 12 years ago2012-06-09 01:12:23 UTC Comment #20008
Hint brushing applied, the way I described, works only if the nodesize is small as possible.

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