de_forever [CSGO]

Not Listed (Source) NLS
de_forever [CSGO] by Captain Terror
Posted 5 years ago2012-12-31 01:39:38 UTC • Completed • Not Listed (Source)
Loading...
Screenshot Thumbnail
Name
de_forever [CSGO]
By
Captain Terror Captain Terror
Type
Map
Engine
Source
Game
Not Listed (Source)
Category
Completed
Included
BSP
Created
5 years ago2012-12-31 01:39:38 UTC
Updated
5 years ago2012-12-31 01:59:38 UTC
Views
1067
Downloads
508
Comments
6
Rating
3.00 (1)
Reviews
0
full star full star full star empty star empty star Download (Hosted Externally)

MORE SCREENS

Blitzkrieg and i submitted this map for the Winter Wonderland Contest over at GameBanana.

6 Comments

Commented 5 years ago2012-12-31 04:47:05 UTC Comment #17323
Welp, I played it. Not bad. Here's my review:

4/5 on Ambience: The sounds in this map were pretty good. Excellent use of soundscapes and everything that needed to be heard was heard in the map. One problem, though--and a big one, too. By the T Spawn, there's a spot that plays an obnoxiously loud sound of a roaring river.

3/5 on Texturing: The textures in this map were okay. The house, in my opinion, was textured very poorly, including the garage. The textures were very poorly added around the house and absolutely disgusting. However, I feel this is made up (somewhat) with the 3d skybox. The 3d skybox in this map was superbly done! Good on you, Captain!

2/5 on Detail: There were very few props in the garage and the house, and there were some open areas in the snow that were just bland and without detail. The house was probably the one part of the map was needed a lot of work in this department.

2/5 on Lighting: Honestly, the lighting of this map is very poor. It's composed of nothing but random point lights, and is done horrifically at the house, and at the snowmobiles. The snowmobiles could've used spotlights, which would provide a neat effect, but instead they just have a random spot of light on the ground about a foot away from them.

2.5/5 on Layout & Gameplay: The layout and gameplay of this map really needed to be adjusted. First of all, the game is almost entirely balanced on the T side. It takes them only seven seconds to get to Spawn Point A, while the CTs have to start on the complete opposite side of the map. The tunnel that goes through T spawn is completely useless, when there's already a passage that goes from the exact same beginning to the exact same end. Bomb Site B needed a lot more cover: if the Ts went for Bomb Site B, which they wouldn't at all, they would all be shot down by snipers from the CTs. Also, the HOUSE is completely pointless. The windows would do better to the gameplay if they were breakable, it's almost a completely pointless place to go to, and the second floor in itself gives a view over the entire map with easy ability to see every single person on the map at mid-range.

I give it a 3/5.
Commented 5 years ago2012-12-31 04:49:03 UTC Comment #17324
Blitzkrieg is responsible for the beautiful 3dskybox ;) thanks for the review and the beta testing!
Commented 5 years ago2012-12-31 20:26:02 UTC Comment #16913
It looks nice from the pics Cap. But I cant test it cuz I ain't got cs go...
Commented 5 years ago2013-01-01 06:07:24 UTC Comment #16910
"The 3d skybox in this map was superbly done!"

/me giggles with pride
Commented 5 years ago2013-01-01 07:19:25 UTC Comment #16905
Tried to tell ya Blitz! ;)
Commented 5 years ago2013-01-01 17:28:45 UTC Comment #16906
Looks very nice, it's a shame I always miss the gamebanana contests.

You must log in to post a comment. You can login or register a new account.