Lost in Transmission

Half-Life 2: Episode 2 EP2
Lost in Transmission by Tetsu0
Posted 10 years ago2013-10-17 19:40:56 UTC • Completed • Half-Life 2: Episode 2
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Name
Lost in Transmission
By
Tetsu0 Tetsu0
Type
Map
Engine
Source
Game
Half-Life 2: Episode 2
Category
Completed
Included
BSP
Created
10 years ago2013-10-17 19:40:56 UTC
Updated
10 years ago2013-10-19 17:29:09 UTC
Views
2876
Downloads
748
Comments
13
Rating
4.50 (2)
Reviews
0
full star full star full star full star half star Download (2.29mb)

Gordon and Alyx are on their way to Eli's lab.
Something goes wrong while you're being transported...
Search the ruins to find your way back.

Note: This map is unoptimized and contains quite a few particles. This might not run well on lower-end systems. I apologize for any framerate drop that might occur.

More Screenshots:
Hi-Res of Main
Three Wise Men
Lasers, Man
These links no longer work.
Changelog:
Version 1:
-Released
Version 2: (Thanks to Archie for some great suggestions)
-Fixed 3D skybox lighting issues
-Removed some redundant fog
-Clarified game objectives

13 Comments

Commented 10 years ago2013-10-17 19:45:48 UTC Comment #19827
Nice one, Tet!

Too bad I can't play it. :(
So rating this it will be unfair.
Commented 10 years ago2013-10-17 19:47:28 UTC Comment #19828
The Rock texture seems too plain. Also cant play this map :)
Commented 10 years ago2013-10-17 20:07:45 UTC Comment #19829
Time wasn't on my side. I had bigger fish to fry ;)
Get Ep2 fellas! :D
Commented 10 years ago2013-10-17 20:37:46 UTC Comment #19830
While it's certainly fair to say it's rough around the edges, there is actually a great deal of content in this map to enjoy.

The effects are a step above the rest - entity work and your time spent with the particle editor has paid off in spectacular fashion and the area feels extremely vibrant for it.

Brushwork and texturing leave a little to be desired - texturing in particular would have been far better with some custom content but overall almost every vista in this world could be described as breathtaking.

There are a few bugs here and there, mostly with the skybox which looks like it's only had a fast VIS compile (world is visible through bottom of skybox) and there are a few ways (despite your best, and commendable efforts) to prevent progress. I hate games that handhold the player, but this is perhaps just slightly too far in the other direction. "Find the wetstone" is not enough information to start with and I originally felt quite out of my depth with what I was trying to achieve, despite finding the green gem very quickly.

The music note puzzle was excellent, although again, some custom textures would've done wonders.

Great job!
Commented 10 years ago2013-10-17 20:43:45 UTC Comment #19819
Thanks for your review Archie!

I used the pre-canned HDR final compile on the map - I also noticed the skybox flaws.
I was skeptical when the compile only took about 6 minutes, but i had to stop for the moment and I wasn't quite sure if I would have the time to submit at a later time.

I found a few more free hours so I'll try to re-compile with better lighting; maybe I'll find a way to guide the player some more...
Commented 10 years ago2013-10-17 20:48:57 UTC Comment #19817
Making the path to the bridge connect to the path to the first marker that tells you to find the wetstone would lead the player down there much earlier. I thought the green gem was the wetstone so i was trying to throw it into the blue sprite above the marker and such (irretrievable up there, btw - restart) before I even noticed the bridge.
Commented 10 years ago2013-10-17 21:37:45 UTC Comment #19818
Downloading now, so glad you made this one!!! =P

Maybe add a imgur album of screenies, so those who can't play it can take a look and rate/comment too!(Imgur is pretty good if you never used it; uploads are way faster than dropbox, and it also has thumb support)
Commented 10 years ago2013-10-17 22:07:22 UTC Comment #19802
Lighting in skybox was off due to another light_environment hiding within the displacements. Removed, recompiled, and it worked fine.
Thanks again for pointing out the quality issue - I would have let it slide but there was time to find and resolve the problem :)

I changed the hints and added another - let's hope other players can follow them easier.

I haven't set anymore key reset's though so unless you drop the stone off the island you're not getting it back if its unreachable.
Commented 10 years ago2013-10-18 11:11:12 UTC Comment #19798
I actually have every Source game on my Steam profile (plus more than one in different accounts, 3 to be honest :P). The problem is: my shitty pc my dear Tet. :P If I could barely support UT2k4 at minimum graphic settings at 640x480, trying to test or review your map with this hardware should be really bad! xD But I really want to test it out. As soon as I have a new pc I'll give you some opinions! :)
Commented 10 years ago2013-10-18 11:24:56 UTC Comment #19797
It should at least play if you force the engine to Dx level 7
"-dxlevel 70" is the launch parameter...
Only thing with that would be the particles. I never included different DX level particles... so they would still be fully rendered.

I understand your perdicament!
Commented 10 years ago2013-10-26 00:47:39 UTC Comment #20349
I'm sorry you didn't place sir, it had to be tough on the judges! I'll try to play and comment on this as soon as I can!
Commented 1 year ago2022-07-14 00:04:58 UTC Comment #104653
The old download link https://dl.dropboxusercontent.com/u/12698250/dont_delete/tet_c33_v02.zip and the screenshot links died. I have taken the liberty of uploading this version.
Commented 1 year ago2022-09-02 16:27:25 UTC Comment #104746
Thanks Oskar

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