Lost in Transmission

Half-Life 2: Episode 2 EP2
Lost in Transmission by Tetsu0
Posted 4 years ago2013-10-17 19:40:56 UTC • Completed • Half-Life 2: Episode 2
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Lost in Transmission
Tetsu0 Tetsu0
Half-Life 2: Episode 2
4 years ago2013-10-17 19:40:56 UTC
4 years ago2013-10-19 17:29:09 UTC
4.50 (2)
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Gordon and Alyx are on their way to Eli's lab.
Something goes wrong while you're being transported...
Search the ruins to find your way back.

Note: This map is unoptimized and contains quite a few particles. This might not run well on lower-end systems. I apologize for any framerate drop that might occur.

More Screenshots:
Hi-Res of Main
Three Wise Men
Lasers, Man
Version 1:
Version 2: (Thanks to Archie for some great suggestions)
-Fixed 3D skybox lighting issues
-Removed some redundant fog
-Clarified game objectives


Commented 4 years ago2013-10-17 19:45:48 UTC Comment #19827
Nice one, Tet!

Too bad I can't play it. :(
So rating this it will be unfair.
Commented 4 years ago2013-10-17 19:47:28 UTC Comment #19828
The Rock texture seems too plain. Also cant play this map :)
Commented 4 years ago2013-10-17 20:07:45 UTC Comment #19829
Time wasn't on my side. I had bigger fish to fry ;)
Get Ep2 fellas! :D
Commented 4 years ago2013-10-17 20:37:46 UTC Comment #19830
While it's certainly fair to say it's rough around the edges, there is actually a great deal of content in this map to enjoy.

The effects are a step above the rest - entity work and your time spent with the particle editor has paid off in spectacular fashion and the area feels extremely vibrant for it.

Brushwork and texturing leave a little to be desired - texturing in particular would have been far better with some custom content but overall almost every vista in this world could be described as breathtaking.

There are a few bugs here and there, mostly with the skybox which looks like it's only had a fast VIS compile (world is visible through bottom of skybox) and there are a few ways (despite your best, and commendable efforts) to prevent progress. I hate games that handhold the player, but this is perhaps just slightly too far in the other direction. "Find the wetstone" is not enough information to start with and I originally felt quite out of my depth with what I was trying to achieve, despite finding the green gem very quickly.

The music note puzzle was excellent, although again, some custom textures would've done wonders.

Great job!
Commented 4 years ago2013-10-17 20:43:45 UTC Comment #19819
Thanks for your review Archie!

I used the pre-canned HDR final compile on the map - I also noticed the skybox flaws.
I was skeptical when the compile only took about 6 minutes, but i had to stop for the moment and I wasn't quite sure if I would have the time to submit at a later time.

I found a few more free hours so I'll try to re-compile with better lighting; maybe I'll find a way to guide the player some more...
Commented 4 years ago2013-10-17 20:48:57 UTC Comment #19817
Making the path to the bridge connect to the path to the first marker that tells you to find the wetstone would lead the player down there much earlier. I thought the green gem was the wetstone so i was trying to throw it into the blue sprite above the marker and such (irretrievable up there, btw - restart) before I even noticed the bridge.
Commented 4 years ago2013-10-17 21:37:45 UTC Comment #19818
Downloading now, so glad you made this one!!! =P

Maybe add a imgur album of screenies, so those who can't play it can take a look and rate/comment too!(Imgur is pretty good if you never used it; uploads are way faster than dropbox, and it also has thumb support)
Commented 4 years ago2013-10-17 22:07:22 UTC Comment #19802
Lighting in skybox was off due to another light_environment hiding within the displacements. Removed, recompiled, and it worked fine.
Thanks again for pointing out the quality issue - I would have let it slide but there was time to find and resolve the problem :)

I changed the hints and added another - let's hope other players can follow them easier.

I haven't set anymore key reset's though so unless you drop the stone off the island you're not getting it back if its unreachable.
Commented 4 years ago2013-10-18 11:11:12 UTC Comment #19798
I actually have every Source game on my Steam profile (plus more than one in different accounts, 3 to be honest :P). The problem is: my shitty pc my dear Tet. :P If I could barely support UT2k4 at minimum graphic settings at 640x480, trying to test or review your map with this hardware should be really bad! xD But I really want to test it out. As soon as I have a new pc I'll give you some opinions! :)
Commented 4 years ago2013-10-18 11:24:56 UTC Comment #19797
It should at least play if you force the engine to Dx level 7
"-dxlevel 70" is the launch parameter...
Only thing with that would be the particles. I never included different DX level particles... so they would still be fully rendered.

I understand your perdicament!
Commented 4 years ago2013-10-26 00:47:39 UTC Comment #20349
I'm sorry you didn't place sir, it had to be tough on the judges! I'll try to play and comment on this as soon as I can!

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