de_newhorizon

Counter-Strike CS
de_newhorizon by Lajron
Posted 10 years ago2014-02-01 21:38:11 UTC • Completed • Counter-Strike
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Name
de_newhorizon
By
Lajron Lajron
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
10 years ago2014-02-01 21:38:11 UTC
Updated
10 years ago2014-02-01 21:38:11 UTC
Views
2396
Downloads
645
Comments
8
Rating
5.00 (3)
Reviews
0
full star full star full star full star full star Download (10.15mb)

This map was made for GameBanana High Altitude contest =)

Objectives
-Counter-Terrorists: Prevent Terrorists from bombing the secret military base in the air.
-Terrorists: Plant the c4 inside the secret military base and destroy the laboratory and cargo area.

Info
-Game: Counter Strike 1.6
-Map type: Bomb/Defuse
-Max players: 32
-Custom: textures, models, sound and skybox
-Programs: Valve Hammer Editor, VHLT, Batch Compiler
-Max wpoly: 1300

Enjoy =)

8 Comments

Commented 10 years ago2014-02-01 23:42:12 UTC Comment #20465
This is a fantastic map and there is absolutely nothing I can say about it except one thing...

What design call made you block off the uppermost part of the room with the 3 tanks of green slime? Those areas up there would make for a great vantage and ambush point for players. I was left a little disappointed as I was only able to really access half of this room's potential space. If you have a good reason, I'd like to hear it. Also, why is there a random blood stain up there if no one will ever see it?

Overall 5* and I hope you win. This is deserving.
Commented 10 years ago2014-02-02 00:35:24 UTC Comment #20466
Well it's kind of hard to explain.

First of all i was planning to make it possible to go to the slime part but i run into a wpoly problem it was 1700-1800..
I was able to reduce wpoly by changing the max node size to "512" but when i did that i really didn't have that much time to change some of the layout.
So the blood decal is my way of saying: there will probably be an "opened" version of the map some time soon.

Also thanks for the comment =)
Commented 10 years ago2014-02-02 03:25:02 UTC Comment #20467
Aw I see. I get really good results with the node size being 128 or even 64 and compiling on precise vis mode. Also, its very common for maps to have much higher poly counts as modern computers are powerful enough to handle the higher count. No one really runs HL in software mode anyway unless by choice. Even I after a while, just stopped caring and focused on a nice even level of detail, generally staying below 3000 of course just in case.
Commented 10 years ago2014-02-02 07:02:47 UTC Comment #20468
Looks Incredible from the screens, this is sure to be a winner!(how did you get the textures to look so clean?!)

Best of luck in the contest man! =P
Commented 10 years ago2014-02-02 14:29:49 UTC Comment #20470
If i rate this any less than im a bad guy :)
Lairon really tried to make something nice and spent a lot of time crafting it. Interesting map design and nice atmosphere all around made this a pretty awesome map to play.
Also it has a lot of different types of environments all around as well, i am sure anyone will find a favorite part.
Commented 10 years ago2014-02-03 03:45:56 UTC Comment #20471
I have no idea why you'd set yourself such a low ceiling for wpolies - it's such a cool design and I really feel you've done yourself a disservice by imposing such a limit. With a bit more detailing and more creative cover than crates this'd easily be a five star design.

Really nice work, but remember it's 2014 and even a budget PC can comfortably handle upwards of 4000 wpolies.
Commented 10 years ago2014-02-03 09:10:09 UTC Comment #20472
Thats truth in theory.
But in practice it is a completely different thing.

Massive lag occurs on large polygon count, especially with 32 players at the time on a single server.
In order to host such a complex map a person would need an 1000FPS server which are the most expensive to buy.

Plus many people (over 50%) that play CS 1.6 classic mode dont have anything better than dual core pentium at max.
Commented 10 years ago2014-02-03 10:23:13 UTC Comment #20473
One of the reasons that CS 1.6 is a popular game it's because it can run on low end machines.Don't worry for my next map i'll probably say fuck wpoly and do what i want with it heh :)
Also again guys thanks for the comments.

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