Fallout - The no slice project.
Fallout is an optimization mapping project for GoldSource.
The goal was to create a level free of any ADDITIONAL surface splitting by planes, therefore a flat surface equal or less to 240x240 units (default face subdivide size in GS) should not have more than 1 polygon.
- max 1.000 wpoly.
- max 10.000 epoly.
The map is sitting at 99,4% used planes capacity. Due to that, it remains unfinished for now.
- jump pads at both drop entrances into canals.
- underground hall (last screenshot): geometry, details, props, sprites, lighting, etc...
P.S: Fog will not appear in HL.
Built with Sledge Hammer (http://twhl.info).
Compiled with Vluzacn Half Life Tools v.33.
Additional screenies: http://imgur.com/a/wqyCM