Upon checking through HeAdCrAb KILLA example map regarding the Gargantua I realized that 2 additional animations we've seen in Surface tension were missing. So I decided to add these in a new example. While it wont be hard getting this done. It's still nice having all 3 available at once.
The other 2 examples were copied straight out of Half-Life1. Included are also the sounds (ambient_generic) that Valve used while playing these animations. I've also taken liberty of creating a custom scene where the Garg kicks one car to the heavens done per func_train.