Today I re-release my 3rd deathmatch map for Halflife 1.
A older version of it was release before, I changed a lot of in the new version and also added a night version
Theme: Maya-Egypt-Fantasy mix.
Created in 2-3 Weeks.
The aim was to create a unique map with a awesome balance of weapon-/item-/playerstartplacement.
Mapinfo:
Solids: 3098
PointEntities: 881
SolidEntities: 141
Weapons:
Weapon_357 x2
Weapon_9mmAR x4
Weapon_crossbow x2
Weapon_gauss x1
Weapon_handgrenade x4
Weapon_hornetgun x2
Weapon_rpg x2
Weapon_satchel x4
Weapon_shotgun x6
Weapon_snark x1
Players:
Info_player_deathmatch x 18