Light_Prefab

Half-Life HL
Light_Prefab by Trempler
Posted 7 years ago2017-02-24 16:48:14 UTC • Completed • Half-Life
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Name
Light_Prefab
By
Trempler Trempler
Type
Prefab
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
Prefab
Created
7 years ago2017-02-24 16:48:14 UTC
Updated
7 years ago2017-02-24 16:48:14 UTC
Views
1942
Downloads
534
Comments
3
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Enjoy this small advanced lights example ;)

Info in the readme.

Rating & comments welcome

3 Comments

Commented 7 years ago2017-02-24 17:00:41 UTC Comment #20810
Nice, hopefully this will guide me along with Archie's example. Thanks a lot. I'll check it out in a few hours when i'm home.
Commented 7 years ago2017-02-24 17:02:14 UTC Comment #20811
Ah forgot the .bat
So here the compile settings:
hlcsg.exe light_prefab -threads 4 -texdata 90000 -cliptype simple -estimate -chart -nowadtextures

hlbsp.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -noinsidefill

hlvis.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -low -full

hlrad_x64.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -fade 1 -minlight 1 -smooth 90 -low -bounce 1 -blur 1.5 -extra
Commented 1 year ago2022-09-14 19:08:59 UTC Comment #104779
Hammer can't open the .map without modification. You can fix it by opening the file in a text editor first and replacing every instance of "\Steam\steamapps\common\Half-Life\valve" with just "valve". That reduces the length of the "wad" property, allowing Hammer to open the map.

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