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Light_Prefab
Vault
View Vault Item
HLDM
Light_Prefab by
Trempler
Posted
2 years ago
2017-02-24 16:48:14 UTC
• Examples • Half-Life: Deathmatch
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Name
Light_Prefab
By
Trempler
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Examples
Included
BSP, RMF/VMF
Created
2 years ago
2017-02-24 16:48:14 UTC
Updated
2 years ago
2017-02-24 16:48:14 UTC
Views
1077
Downloads
210
Comments
2
License: All Rights Reserved
Download (Hosted Externally)
Enjoy this small advanced lights example
Info in the readme.
Rating & comments welcome
2 Comments
zeeba-G
Commented
2 years ago
2017-02-24 17:00:41 UTC
Comment #20810
Nice, hopefully this will guide me along with Archie's example. Thanks a lot. I'll check it out in a few hours when i'm home.
Trempler
Commented
2 years ago
2017-02-24 17:02:14 UTC
Comment #20811
Ah forgot the .bat
So here the compile settings:
hlcsg.exe light_prefab -threads 4 -texdata 90000 -cliptype simple -estimate -chart -nowadtextures
hlbsp.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -noinsidefill
hlvis.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -low -full
hlrad_x64.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -fade 1 -minlight 1 -smooth 90 -low -bounce 1 -blur 1.5 -extra
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So here the compile settings:
hlcsg.exe light_prefab -threads 4 -texdata 90000 -cliptype simple -estimate -chart -nowadtextures
hlbsp.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -noinsidefill
hlvis.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -low -full
hlrad_x64.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -fade 1 -minlight 1 -smooth 90 -low -bounce 1 -blur 1.5 -extra