Dynamic Light Example

Half-Life HL
Dynamic Light Example by Windawz
Posted 1 year ago2017-05-17 19:34:49 UTC • Examples • Half-Life
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Name
Dynamic Light Example
By
Windawz Windawz
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, BSP
Created
1 year ago2017-05-17 19:34:49 UTC
Updated
1 year ago2017-05-17 20:33:43 UTC
Views
788
Downloads
127
Comments
11
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You can make almost any brush-based or point-based entity emit dynamic light by turning off Smart Edit and adding a parameter "effects" with the value of 8 or 4.

11 Comments

Commented 1 year ago2017-05-18 19:32:07 UTC Comment #20990
god damned hl is full of secrets
Commented 1 year ago2017-05-18 23:37:59 UTC Comment #20991
@Bruce

Yeah. Found this at some russian site. If I would know if I'm allowed to post here links to other web-sites I would credit it.
What's interesting is that the features like dynamic lighting, dynamic shadows and a lot of other cool stuff are the remains of the Alpha version of Half-Life.
Commented 1 year ago2017-05-19 17:52:54 UTC Comment #20992
Dynamic lights are a remnant of quake but its quite used like for explosions, rpg, flashlight. But i guess having too many of these dynlights is going to choke even a modern cpu
Commented 1 year ago2017-05-19 18:08:20 UTC Comment #20993
@Bruce

But HL Alpha had all this as well. If you want to see more stuff like that I can give you a link on that site. It's in russian but I can try to translate it for you. You can also find there some interesting info about info_node. It appears that there are different types for info_node, even some for the stukabat.
Commented 1 year ago2017-05-21 13:31:27 UTC Comment #20997
Nice little find, first time i am seeing this. I am thinking of a day/night cycle trickery when i'll actually fire up gs again. What about the dynamic shadows? Better yet, where'd you get this from?
Commented 1 year ago2017-05-21 15:55:20 UTC Comment #20998
@Kachito

Where did I get this? Here you go: http://ralertmod.narod.ru
I hope you know russian well. Though I can help you with translating it.
Dynamic Shadows is something GS can't handle. Though, HL Alpha had dynamic shadows from monsters.
Commented 1 year ago2017-05-28 23:48:01 UTC Comment #20999
Impressive.

Though, is it just me or the light flickers?
Commented 1 year ago2017-05-29 04:08:05 UTC Comment #21001
It does, but dude... It's DYNAMIC! There are so many usages for it, even though it flickers. You can use it to make a swinging lightbulb for example. You just need a proper entity setup. Func_pendulum won't work though, for many reasons.
Commented 1 year ago2017-06-03 09:44:09 UTC Comment #21002
I'm an amx pawn scripter and can do it another way, giving an entity flashlight and customizing some of its properties xd. Though, this is impressive, thanks for sharing.
Commented 1 year ago2017-06-03 10:06:10 UTC Comment #21003
@EsprimoP

You should also thank the guys from this site: ralertmod.narod.ru.
I shared it with you all here because it looks like that site is dead, but who knows...
Commented 1 year ago2017-06-12 21:02:11 UTC Comment #21004
HL probably has a whole lot more of things left unexplored and hidden away.

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