C5A1-R: BAD END? (comp35_Moaby)

Half-Life HL
C5A1-R: BAD END? (comp35_Moaby) by Moaby
Posted 5 years ago2018-11-19 21:12:22 UTC • Completed • Half-Life
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Name
C5A1-R: BAD END? (comp35_Moaby)
By
Moaby Moaby
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
5 years ago2018-11-19 21:12:22 UTC
Updated
5 years ago2018-11-19 21:12:22 UTC
Views
2278
Downloads
641
Comments
2
Rating
5.00 (1)
Reviews
0
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Premise:
The plan was to remake the final aftermath sequence of the
game. Instead of Half-Life having a decision based
ending, I planned to have both decisions result in the
"correct ending". Just to be clear, the map forces the
remade vanilla bad-end to then be "corrected".

Notes:
-To end the map jump into the green portal and quit after the
talking scene. Sorry, I know it's not clear - I had to cut the
end boss fight due to map size limitations.

MAP NAME: C5A1-R: BAD END?
BSP NAME: comp35_moaby

2 Comments

Commented 5 years ago2018-11-20 22:06:31 UTC Comment #101629
This was great. It was eerie in a good way. I think I have never seen a level set a mood as well as this one.
Commented 5 years ago2019-01-27 03:42:44 UTC Comment #101786
Scary map for reasons that will be come clear as you play. Very tough difficulty when I played on hard. The lazers glitched out but I managed to defeat the map after several dumb deaths.

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