Premise: The plan was to remake the final aftermath sequence of the game. Instead of Half-Life having a decision based ending, I planned to have both decisions result in the "correct ending". Just to be clear, the map forces the remade vanilla bad-end to then be "corrected".
Notes: -To end the map jump into the green portal and quit after the talking scene. Sorry, I know it's not clear - I had to cut the end boss fight due to map size limitations.