Map2Curve v0.7

Half-Life HL
Map2Curve v0.7 by ToTac
Posted 11 months ago2019-03-18 07:41:05 UTC • Unfinished • Half-Life
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Name
Map2Curve v0.7
By
ToTac ToTac
Type
Application
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
EXE
Created
11 months ago2019-03-18 07:41:05 UTC
Updated
1 month ago2020-01-16 05:04:55 UTC
Views
1030
Downloads
152
Comments
12
Rating
4.00 (4)
full star full star full star full star empty star Download (6.16mb)

This program generates arcs and ramps from Goldsource map files, or extrudes them along paths made from path_corners.

Website
v0.7 Overview
Online-Documentation

Main features:
  • Turns map files into arcs or ramps or extrudes them along paths.
  • Preserves original texture shifts and alignments.
  • Exports into *.rmf, *.map and *.obj file format.
  • Obtains texture informations from WAD files.
  • Processes any kind of entity (solid and point).
  • Triangulates brushes automatically.
  • Snaps vertices to grid.
BUG REPORTS
Please report any bugs and feature request to my email (totacATwebDOTde), including the specific files
(map and config file) and other relevant information (e.g. Operating System).

12 Comments

Commented 10 months ago2019-04-10 12:06:54 UTC Comment #101945
Thank you
Commented 4 months ago2019-10-11 19:04:24 UTC Comment #102325
Dude! This looks fantastic! Have to try this out!
Commented 1 month ago2019-12-26 20:08:02 UTC Comment #102473
I have big problem with map2curve why does it not work for me :( I am very disappointed...
Commented 1 month ago2019-12-29 22:41:24 UTC Comment #102485
NOTE 0.6 has bug if map2curve generates brushes into _arc.map than I load map file into J.A.C.K. or VHE than it seems nothing for 0.6

PLEASE DOWNGRADE TO Map2Curve 0.5 !!! Because It works as well for me! Check my latest "// Edit 3" in Sven Coop Forum And scroll to "// EDIT 3" and read it. Thanks and i am sorry for double posts...
Commented 1 month ago2020-01-16 05:09:00 UTC Comment #102511
Thanks for the hint Sky, the issue should be resolved in version 0.7.
Apparently JACK exports vertices in a different way to Hammer, which created problems during the generation process sometimes, but not always. Hopefully this has been fixed now.
Looking forward to further feedback.
Commented 1 month ago2020-01-16 12:28:37 UTC Comment #102514
Thanks for updating version, Totac! I will try out. If I am back at home. I check out.

// EDIT Nice job if I use proton of Steam:
1. Create CompatData Directory for custom Proton-Directory
export STEAM_COMPAT_DATA_PATH=/Applications/Steam-Proton ( It is my own directory for Ubuntu 18.04 )
2. Run cmd with proton
cd ~/.steam/steamapps/common/Proton\ 4.11
./proton run cmd
C:
cd Map2Curve
map2curve_x64.exe Templates/Hallway/hallway.txt

Result:
User posted image
Sorry it is my directory for my own C:\Program Files\Map2Curve ( Linux-Directory /Applications/Steam-Proton/pfx/drive_c/Program Files/Map2Curve )
User posted image
Why does it show only crazy skip brush.
It works fine but I don't know why does it generate with impossible skip brush.

Is it buggy or not?
// EDIT 2:
Lol why does it show check-problem dialogue :biggrin: :P
User posted image
I remember that before old version was successful without problem. Sorry I found documentation rmf 0, map 1 I resolve thanks. But Check-problem-dialogue shows up with invalid faces :/
Commented 1 month ago2020-01-17 06:39:06 UTC Comment #102515
Thanks again for the report.
Apparently you're running M2C without using any information from WAD files.
Check out this tutorial I made recently:
http://gibshooter.com/map2curve/tutorial-01-create-a-simple-curved-hallway-in-map2curve/
But really it's no big deal, just go to the M2C WAD folder and add your WAD file paths to the WADList.txt file.
Without looking at the file myself I can't say if those perpendicular errors are a real problem and why they appear but maybe they resolve themselfs when you're using WAD information.

Furthermore I don't know about Proton and usually I am not testing M2C under linux to make sure everything works there. It is designed to work under Windows, which it does well mostly, at least for myself. The interest this app gets is usually too small for me to put more effort into testing it in different environments.

The skip brush is working as a bounding box and is being generated as an example in this template file. You can remove it by setting bounds to "0" for that particular curve object inside of the presetfile "hallway.txt".
Commented 1 month ago2020-01-17 13:14:21 UTC Comment #102516
Thanks for explanation. I have readden it. Proton is custom wine with Vulkan of DirectX and OpenGL like under native Windows 7/8/10
Proton is big deal for non-linux or non-mac apps like Windows-only executable *.exe and libraries *.dll and works under Steam for Non-Windows ( Mac and Linux Users play with Windows-only games or tools. m2c executable has not problem with wine location like Windows 7/8/10.
If I use posix unix to m2c executable than m2c doesn't work for generating brushes. I know that. Don't worry!

Of course I know that. I have not problem now. Thanks for resolve! I use Ubuntu. No problem with me.
Commented 1 month ago2020-01-17 22:33:29 UTC Comment #102517
Wow, thats amazing!
Commented 1 month ago2020-01-19 22:37:21 UTC Comment #102519
What is the brush limit for this?, I remember that making pipes for my map ended in an un-compilable map because of that limit...
Commented 1 month ago2020-01-21 10:41:16 UTC Comment #102522
@abbadon
There's no brush limit for the tool itself, although the maximum number of curve-sides is 384, which is already pretty high for most cases. Usually you wouldn't use the whole object then, but just a small section.
In the end it is up to you how much wpoly you want to use (or rather how much you are able to use because of the various engine limits, which is probably what you meant by "un-compilable map").
Commented 1 month ago2020-01-21 20:14:17 UTC Comment #102523
Thanks!, very explanatory!!

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