Map2Curve v0.8

Half-Life HL
Map2Curve v0.8 by ToTac
Posted 5 years ago2019-03-18 07:41:05 UTC • Unfinished • Half-Life
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Name
Map2Curve v0.8
By
ToTac ToTac
Type
Application
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
EXE
Created
5 years ago2019-03-18 07:41:05 UTC
Updated
2 weeks ago2024-03-31 22:48:37 UTC
Views
4075
Downloads
698
Comments
14
Rating
5.00 (5)
full star full star full star full star full star Download (8.31mb)

This program generates arcs and ramps from Goldsource map files, or extrudes them along paths made from path_corners.

Website
v0.8 Readme
Online-Documentation

Main features:
  • Now comes with a GUI
  • Turns map files into arcs or ramps or extrudes them along paths
  • Preserves original texture shifts and alignments
  • Exports into *.rmf, *.map and *.obj file format
  • Obtains texture informations from WAD files
  • Processes any kind of entity (solid and point)
  • Triangulates brushes automatically
  • Snaps vertices to grid.
BUG REPORTS
Please report any bugs and feature request to my email (totacATwebDOTde), including the specific files
(map and config file) and other relevant information (e.g. Operating System).

14 Comments

Commented 5 years ago2019-04-10 12:06:54 UTC Comment #101945
Thank you
Commented 4 years ago2019-10-11 19:04:24 UTC Comment #102325
Dude! This looks fantastic! Have to try this out!
Commented 4 years ago2020-01-16 05:09:00 UTC Comment #102511
Thanks for the hint Sky, the issue should be resolved in version 0.7.
Apparently JACK exports vertices in a different way to Hammer, which created problems during the generation process sometimes, but not always. Hopefully this has been fixed now.
Looking forward to further feedback.
Commented 4 years ago2020-01-17 06:39:06 UTC Comment #102515
Thanks again for the report.
Apparently you're running M2C without using any information from WAD files.
Check out this tutorial I made recently:
http://gibshooter.com/map2curve/tutorial-01-create-a-simple-curved-hallway-in-map2curve/
But really it's no big deal, just go to the M2C WAD folder and add your WAD file paths to the WADList.txt file.
Without looking at the file myself I can't say if those perpendicular errors are a real problem and why they appear but maybe they resolve themselfs when you're using WAD information.

Furthermore I don't know about Proton and usually I am not testing M2C under linux to make sure everything works there. It is designed to work under Windows, which it does well mostly, at least for myself. The interest this app gets is usually too small for me to put more effort into testing it in different environments.

The skip brush is working as a bounding box and is being generated as an example in this template file. You can remove it by setting bounds to "0" for that particular curve object inside of the presetfile "hallway.txt".
Commented 4 years ago2020-01-17 22:33:29 UTC Comment #102517
Wow, thats amazing!
Commented 4 years ago2020-01-19 22:37:21 UTC Comment #102519
What is the brush limit for this?, I remember that making pipes for my map ended in an un-compilable map because of that limit...
Commented 4 years ago2020-01-21 10:41:16 UTC Comment #102522
@abbadon
There's no brush limit for the tool itself, although the maximum number of curve-sides is 384, which is already pretty high for most cases. Usually you wouldn't use the whole object then, but just a small section.
In the end it is up to you how much wpoly you want to use (or rather how much you are able to use because of the various engine limits, which is probably what you meant by "un-compilable map").
Commented 4 years ago2020-01-21 20:14:17 UTC Comment #102523
Thanks!, very explanatory!!
Commented 3 years ago2021-01-12 12:53:04 UTC Comment #103187
This is awesome.
Commented 3 years ago2021-01-15 15:53:10 UTC Comment #103194
Hello, for some reason when I drag the .map file into the .exe, the program runs, but leaves no .rmf file :/
Commented 3 years ago2021-01-15 15:54:42 UTC Comment #103195
Nevermind, I fixed it
Commented 1 year ago2023-04-06 18:55:42 UTC Comment #105196
This looks really impressive. Site looks detailed too. You are wonderful person who supports goldsrc scene.
Commented 2 weeks ago2024-04-01 09:14:55 UTC Comment #106100
Great to see you're still updating the tool :)
Commented 2 weeks ago2024-04-01 17:57:49 UTC Comment #106102
Thanks, good to see you fresco :cyclops:

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