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Posted 4 years ago2019-03-18 07:41:05 UTC •
- Map2Curve v0.7
- 4 years ago2019-03-18 07:41:05 UTC
- 3 years ago2020-01-16 05:04:55 UTC
- 4.20 (5)
This program generates arcs and ramps from Goldsource map files, or extrudes them along paths made from path_corners.Websitev0.7 OverviewOnline-DocumentationMain features:
- Turns map files into arcs or ramps or extrudes them along paths.
- Preserves original texture shifts and alignments.
- Exports into *.rmf, *.map and *.obj file format.
- Obtains texture informations from WAD files.
- Processes any kind of entity (solid and point).
- Triangulates brushes automatically.
- Snaps vertices to grid.
Please report any bugs and feature request to my email (totacATwebDOTde), including the specific files
(map and config file) and other relevant information (e.g. Operating System).
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PLEASE DOWNGRADE TO Map2Curve 0.5 !!! Because It works as well for me! Check my latest "// Edit 3" in Sven Coop Forum And scroll to "// EDIT 3" and read it. Thanks and i am sorry for double posts...
Apparently JACK exports vertices in a different way to Hammer, which created problems during the generation process sometimes, but not always. Hopefully this has been fixed now.
Looking forward to further feedback.
// EDIT Nice job if I use proton of Steam:
1. Create CompatData Directory for custom Proton-Directory
export STEAM_COMPAT_DATA_PATH=/Applications/Steam-Proton( It is my own directory for Ubuntu 18.04 )
2. Run cmd with proton
cd ~/.steam/steamapps/common/Proton\ 4.11
./proton run cmd
It works fine but I don't know why does it generate with impossible skip brush.
Is it buggy or not?
// EDIT 2:
Lol why does it show check-problem dialogue
rmf 0, map 1I resolve thanks. But Check-problem-dialogue shows up with invalid faces :/
Apparently you're running M2C without using any information from WAD files.
Check out this tutorial I made recently:
But really it's no big deal, just go to the M2C WAD folder and add your WAD file paths to the WADList.txt file.
Without looking at the file myself I can't say if those perpendicular errors are a real problem and why they appear but maybe they resolve themselfs when you're using WAD information.
Furthermore I don't know about Proton and usually I am not testing M2C under linux to make sure everything works there. It is designed to work under Windows, which it does well mostly, at least for myself. The interest this app gets is usually too small for me to put more effort into testing it in different environments.
The skip brush is working as a bounding box and is being generated as an example in this template file. You can remove it by setting bounds to "0" for that particular curve object inside of the presetfile "hallway.txt".
Proton is big deal for non-linux or non-mac apps like Windows-only executable *.exe and libraries *.dll and works under Steam for Non-Windows ( Mac and Linux Users play with Windows-only games or tools. m2c executable has not problem with wine location like Windows 7/8/10.
If I use posix unix to m2c executable than m2c doesn't work for generating brushes. I know that. Don't worry!
Of course I know that. I have not problem now. Thanks for resolve! I use Ubuntu. No problem with me.
There's no brush limit for the tool itself, although the maximum number of curve-sides is 384, which is already pretty high for most cases. Usually you wouldn't use the whole object then, but just a small section.
In the end it is up to you how much wpoly you want to use (or rather how much you are able to use because of the various engine limits, which is probably what you meant by "un-compilable map").