Map2Curve

Half-Life HL
Map2Curve by ToTac
Posted 3 months ago2019-03-18 07:41:05 UTC • Completed • Half-Life
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Name
Map2Curve
By
ToTac ToTac
Type
Application
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
EXE
Created
3 months ago2019-03-18 07:41:05 UTC
Updated
1 month ago2019-05-16 06:51:40 UTC
Views
369
Downloads
62
Comments
1
Rating
5.00 (1)
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This program lets you generate arcs and ramps from Goldsource map files, or extrude them along paths. It works by dropping map- or txt-files onto the programs executable.

New: Online-Documentation

Main features:
  • Turns map files into arcs or ramps or extrudes them along paths.
  • Preserves original texture shifts and alignments.
  • Exports into *.map and *.obj file format.
  • Triangulates brushes if wished.
  • Rounds coordinates to integer numbers if wished.
  • Creates compilable brushes either way (floating point or integer coordinates).
  • Can use different methods for texturing and brush generation.
What it can NOT do (yet):
  • Extrude along paths. This will be added in the next update!
  • Process fixed objects like lamps or beams in a hallway for example. This will definitely be added in a future update.
  • Process point entities. Also: Future update.
  • Generate correct texture alignments on sloped ramp surfaces. Might be fixed in a future update.
  • Triangulate brushes with a number of faces greater than 6 (cuboid). This might be added in a future update, but probably not.
  • Process texture alignments that are not square (0,90,180,270).
BUG REPORTS
Please report any bugs and feature request to my email (totacATwebDOTde), including the specific files
(map and config file) and other relevant information (e.g. Operating System).

CHANGELOG
v0.3
  • New Feature: Added simple path extrusion
  • New Feature: Added World-to-Face alignment conversion on map load
  • Overhaul: Complete overhaul of the texture alignment for ramps
  • New settings: p_reverse, p_cornerfix, p_split, ramptex
  • Added triangulation for 5 sided brushes
  • Triangulation now default for ramp generation
  • Fixed minor texture misalignment issues

1 Comment

Commented 2 months ago2019-04-10 12:06:54 UTC Comment #101945
Thank you

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