Toggleable Ladders

Half-Life HL
Toggleable Ladders by UbOh
Posted 5 years ago2019-11-19 19:07:25 UTC • Examples • Half-Life
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Name
Toggleable Ladders
By
UbOh UbOh
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
5 years ago2019-11-19 19:07:25 UTC
Updated
5 years ago2019-11-19 19:07:25 UTC
Views
2001
Downloads
508
Comments
1
Download (101.57kb)

Toggleable ladder using func_doors.

func_doors can change their content type (empty, water, lava, etc. func_water is basically a func_door with water contents). Adding the key "skin" with the value of "-16" by turning smart edit off, you change the door's content to ladder. This makes a moving ladder (like how raising water works) but since doors weren't supposed to be used like that, the ladder behaves strangely in it's open position. You can create two very fast func_doors at where the open and closed positions of the ladder is supposed to be and make them open to inside a wall (or anywhere the player can't reach), then create a fake ladder by creating another func_door without the "skin" key to circumvent this problem.

You can also try changing the contents of a func_illusionary.

1 Comment

Commented 5 years ago2019-11-22 05:50:31 UTC Comment #102439
this sounds really interesting... can't really think of a singleplayer use for something like this but a multiplayer use i can definitely see

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