Materials Sounds

Not Listed (Goldsource) NL
Materials Sounds by MrMystery
Posted 4 years ago2020-02-11 23:28:27 UTC • Examples • Not Listed (Goldsource)
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Name
Materials Sounds
By
MrMystery MrMystery
Type
Other
Engine
Goldsource
Game
Not Listed (Goldsource)
Category
Examples
Created
4 years ago2020-02-11 23:28:27 UTC
Updated
4 years ago2020-02-11 23:39:20 UTC
Views
1959
Downloads
455
Comments
1
Rating
5.00 (1)
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Material-textures (that's how I'm calling it) produce sounds when stepped on, shot, and hit by melee, as well as draw particles and decals, depending on the type.

Download for the complete list in one arranged HTML file.
A tutorial on how to assign a material type to a custom texture is also included in the HTML.

It lists the contents of the following games:
  • Half-Life
  • Half-Life: Opposing Force
  • Counter-Strike
  • Counter-Strike: Condition Zero
  • Counter-Strike: Condition Zero Deleted Scenes
  • Day of Defeat
The included sample maps consist of 64x64 brushes previewing the material-textures for each game.
As a matter of organization, they follow the order of the tables organized by material type and alphabetical order in the HTML file.

Note: No WAD file is included. In order to view the textures, you need the respective games' WAD files.

Make good use of it. :crowbar:

Preview for Half-Life
_materials_valve.bsp
halflife.wad
  • D: Dirt (32)
FROSTSEWFLRGENERIC48GENERIC49GENERIC51GENERIC52GENERIC93OUT_DIRT1OUT_DIRT2
OUT_GRSS1OUT_GRVL1OUT_GRVL2OUT_GRVL2BOUT_GRVL3OUT_MUD1OUT_NET1OUT_NET1B
OUT_PAVE2OUT_SNBAGOUT_SNBAG2OUT_SNBAGBOUT_SNBAGCOUT_SND1OUT_SND2OUT_SND2B
OUT_SND2COUT_TNT1OUT_TNT1BOUT_TNT1COUT_TNT2OUT_TNT3OUT_TNT3BOUT_WLK
  • G: Grate (36*)
BABTECH_FLR02CRETE2_FLR03CRETE2_FLR03ACRETE2_FLR03BCRETE2_FLR03CELEV1_FLRELEV2_FLRELEV_FLR
FROSTFLOORGENERIC015GENERIC015AGENERIC015BGENERIC015CGENERIC015DGENERIC015EGENERIC015F
GENERIC015GGENERIC015HGENERIC015IGENERIC109GRATE1GRATE2GRATE2AGRATE3A
GRATE3BGRATE4AGRATESTEP1GRATESTEP2GRATESTEP3GRID1GRID2LAB1_STAIR2A
TNNL_FLR1ATNNL_FLR12TNNL_FLR12A
  • M: Metal (32)
BABFLBABTECH_C5C1A1_FLR1C1A4_DOME3C2A3TURBINE1C2A3TURBINE2C2A3TURBINE3C2A3TURBINE4
FREEZER_FLR1GENERIC015NGENERIC015PGENERIC015RGENERIC015SGENERIC015TGENERIC015UGENERIC015V
GENERIC015V2LAB1_STAIR2BLAB3_FLR2ALAB3_FLR2BOUT_QUNST11SILO2_P2SILO2_P2BSILO2_P3
SILO2_P4SILO2_PAN2SILO2_W1SILO2_W1ASILO2_W2SILO2_WALL1
FIFTIES_CMP3GENERIC0150
* GENERIC015V (G/M) has multiple material types.
  • P: Computer (139)
C1A1_GAD1C1A1_GAD2C1A1_GAD3C1A1_GAD4C1A1_GAD4AC1A1_GGT8C1A4_PAN1AC1A4_PAN1B
C1A4_SWTCH1C2A2_SATORBC2A4C2CC2A4W1BC2A4X_C1C2A4X_C3C2A4_CMP1C2A4_GAD2
C3A1_NRC2C3A2A_W1DC3A2A_W1EC3A2A_W2DC3A2A_W2ECRETESTCH01ADRKMTLLGT1DRKMTL_SCRN2
DRKMTL_SCRN3DRKMTL_SCRN4ELEV1_PANELEV2_PANFIFTIES_GGT8FIFTIES_LGT2FIFTIES_MON1FIFTIES_MON1B
FIFTIES_MON2FIFTIES_MON2BFIFTIES_MON3FIFTIES_MON3BFIFTIES_MON4FIFTIES_PAN2FIFTS_LGHT01FIFTS_LGHT3
FIFTS_LGHT4FIFTS_LGHT5GENERIC87AGENERIC88AGENERIC89AGENERIC105GENERIC106GENERIC107
GENERIC113GENERIC114GYMLIGHTLAB1_CMPLAB1_CMP1LAB1_CMP2LAB1_CMPM1LAB1_CMPM2
LAB1_CMPM3LAB1_CMPM4LAB1_CMPM5LAB1_CMPM6LAB1_CMPM7LAB1_CMPM8LAB1_COMP1LAB1_COMP2
LAB1_COMP3LAB1_COMP3ALAB1_COMP3BLAB1_COMP3CLAB1_COMP3DLAB1_COMP4LAB1_COMP5LAB1_COMP7
LAB1_COMP8LAB1_COMP9ALAB1_COMP9A2LAB1_COMP9BLAB1_COMP9CLAB1_COMP9DLAB1_COMP10ALAB1_COMP10B
LAB1_COMP10CLAB1_COMP10DLAB1_COMP10ELAB1_GAD2LAB1_GAD3LAB1_GAD3BLAB1_GAD4LAB1_RADSCRN2
LAB1_SW1LAB4_GAD3LAB4_GAD4LAB4_SWTCHLAB_COMPM4LAB_CRT1LAB_CRT2LAB_CRT3
LAB_CRT4LAB_CRT5LAB_CRT6LAB_CRT7LAB_CRT8LAB_CRT9CLAB_CRT10ALAB_CRT10B
LAB_CRT10CLAB_CRT10DLIGHT1LIGHT2ALIGHT3ALIGHT3BLIGHT3CLIGHT3D
LIGHT3ELIGHT3FLIGHT4ALIGHT5ALIGHT5BLIGHT5CLIGHT5DLIGHT5E
LIGHT5FLIGHT6AMEDKITMETALSTCH2RECHARGEASPOTBLUESPOTGREENSPOTRED
SPOTYELLOWTNNL_GAD1TNNL_GAD2TNNL_GAD4TNNL_LGT1TNNL_LGT2TNNL_LGT3TNNL_LGT4
DRKMTLT_WALLELEV1_DWNLAB1_COMP2A
  • S: Slosh liquid (12)
GENERIC_114TOXICGRNWATERBLUEWATERFWATERGREENWATERSILOWATERSILO2
◾ xeno.wad
FLUID1AFLUID1BFLUID2FLUID3FLUID4
  • T: Tile (52)
C1A0_LABFLRC1A0_LABFLRBC1A0_LABFLRCC1A0_LABFLRDC1A0_LABFLREC1A2_FLR1C1A2_FLR2C2A4_FLR6
FIFTIES_F01FIFTIES_F02FIFTIES_F03FIFTIES_F03BFIFTIES_FLR01FIFTIES_FLR02FIFTIES_FLR02BFIFTIES_FLR02C
FIFTIES_FLR03FIFTIES_FLR03BFIFTIES_FLR5LAB1_BLUXFLR1LAB1_BLUXFLR1BLAB1_C4A001LAB1_C4B002LAB1_C4D2
LAB1_C4003LAB1_CAB2LAB1_FLOOR2ALAB1_FLOOR2BLAB1_FLOOR3LAB1_FLOOR4LAB1_FLOOR5LAB1_FLOOR6
LAB1_FLR3LAB1_FLR4LAB1_FLR4BLAB1_FLR4CLAB1_FLR4DLAB1_FLR5BLAB1_FLR5CLAB1_FLR5D
LAB1_FLR6BLAB1_FLR6CLAB1_FLR6DLAB1_W8FLR1LAB1_W8FLR1BLAB1_W8FLR1CLAB1_W8FLR1D
FIFT_BLOODFLRFIFT_BLOODFLRALAB1_BLUX1LAB1_BLUX1BLAB1_FLOOR10
  • V: Ventilation (10)
DUCT_FLR01DUCT_FLR01ADUCT_FLR02ADUCT_VNTDUCT_VNT2DUCT_WALL01DUCT_WALL02DUCT_WALL03
DUCT_WALL04SILO2_COR
  • W: Wood (56)
BCRATE02BCRATE03BCRATE04BCRATE05BCRATE06BCRATE07BCRATE08BCRATE12
BCRATE14BCRATE15BCRATE16BCRATE17BCRATE18BCRATE25BCRATE26CRATE01
CRATE02CRATE02BCRATE03CRATE04CRATE05CRATE06CRATE07CRATE08
CRATE08BCRATE09CRATE09BCRATE09CCRATE10CRATE11CRATE12CRATE13
CRATE19CRATE20CRATE21CRATE22CRATE23CRATE24CRATE25CRATE27
FIFTIES_CCH1FIFTIES_CCH2FIFTIES_CCH3FIFTIES_CCH4FIFTIES_DR1KFIFTIES_DR2FIFTIES_DR6FIFTIES_DR6A
FIFTIES_DR7FIFTIES_DR8FIFTIES_DR9FIFTIES_DSK1OUT_CAC1OUT_CAC2OUT_SLAT01OUT_WD
  • Y: Glass (6)
GLASSBLUE1GLASSBLUE2GLASS_BRIGHTGLASS_DARKGLASS_MED
GLASSGREEEN
Entry count: 375
Some mods that can only load presets from this game: Blue Shift, Decay, Ricochet, Team Fortress Classic.
  • Prefixed - Textures containing a prefix in addition to its name
  • Unused - Textures not found in the game WADs.

1 Comment

Commented 4 years ago2020-02-25 07:06:35 UTC Comment #102555
Guides like this are great, ty.

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