I have painstakingly gone through and created sets of mini-maps with each game mode in them, including everything listed below. All sets will require some tweaking, specifically for the vox and text announcements as well as flag return times, I tried to keep things relatively straightforward so that it will be easy to go in and make changes as needed and I tried to not use any more entities than absolutely necessary. Be very careful not to leave out anything important when copying files into your own map. Every set includes an RMF file and a MAP file, some sets also include readme text files that break down specifics on what's going on with the entities.
- Capture the flag, the traditional kind with two flags and two capture points.
- True capture the flag, with just two flags. To capture, you must take the enemy's flag back to your own flag, which must be at home. Touching your own flag when it isn't home will return it instantly.
- King of the hill, with versions for 2 teams, 3 teams or 4 teams. You must take your team's flag to the hill to capture it, you receive points over time as long as you have the hill.
- Attack and defend, with versions for 1 zone/flag up to 5 zones/flags. The one flagged version is mostly for demonstration and learning rather than practical use, while the rest are more complex but useful for actually building a map with. These are for an avanti-style map where the map resets and switches teams when the attackers win, in addition to shifting spawns up after each capture and maintaining a waiting period before opening the gate for that specific zone.
- Warpath. Similar in a way to attack and defend, but going both ways at once and points are captured by touching them, no flags are involved. About the same as the map of the same name.
- Gas. Same idea as in rock2, capture the enemy's card and get a suit or get dead and sad.
Plugging a set into an actual map will take some time and effort, specifically it's a good idea to copy paste the existing spawns for each team, and modify as necessary, as there may be a complex setup for turning spawns on and off as the game progresses but that won't be disturbed by making copies. This same rule applies to other things as well, such as scoreboard brush entity setups or gates. Gates should also be built so that players can't get around them, as this can cause problems with some of the sets if the players get out before they're supposed to. These setups tend to only come with one spawn per spawn room to keep the entities as simple as possible, but this is of course not practical for actual use, so modify as needed. Many of the flag return times are set super low, also, and will need to be modified when put into use. I hope that despite all of this, these sets are still able to save people a ton of time with some of the more complex entity setups.
It is my opinion that the skills needed to set up these entities are very different from the skills needed to otherwise build a good, fun map, so I hope that these prefab sets being available makes it easier for people who want to make TFC maps but that aren't quite comfortable with the entities.
If used, please credit me in some way.