Commented 18 years ago2005-12-29 00:17:34 UTCComment #10287
This is a mostly excellent map, with some deadly flaws though I'm afraid.
Beautiful texturing and construction througout. Lighting is mostly ok, but perhaps a little "bland" in general throughout. Ambience is fine in some places--water treatment area water fall sound, but pretty much lacking everywhere else.
The really big problem I have with this map though, is that it's WAY too complex to be a CS map, and it's a little too big also imo. Those things notwithstanding, this is an exellent map. Here's why I think so:
+Superb props--orange cones with reflective tape, coffee cup, ashtrays mallets, etc +neat doodads--lots of breakable panels, momentary rot buttons that trigger stuff, hiddent blocks are there to climb into some stuff and other nice mini puzzles. +nice use of sprites throughout +the outdoor portion looks superb, but i'd make the containers climbable. +lol breakroom with picnic tables.
and tons of other stuff I'm sure I've forgotten.
This map could easily be a 5 with some pruning and tweaking. In it's current state it's probably only worth a 3, but I'm going 4 because all the work, attention to detail, and general great quality of stuff throughout.
According to RESGen, smoe_cm2.wad was one of the WADs you used. However, RESGen got it wrong. I think the problem is caused by RESGen being a little simple and by the old compile tools you used not removing references to WAD files you were not using (but were loaded in Hammer when the .map was saved).
Sorry about that mistake. I have removed that WAD now. I have restored a lot of broken downloads over the last year and a half and many of the downloads from sites like GameFront have crashed when I test them, because of missing WADs or models. So I started running RESGen to detect missing WADs, but I stopped soon after when I noticed this issue.
By the way, why did you call the map Cabbage? The map feels like a Deus Ex level
Beautiful texturing and construction througout. Lighting is mostly ok, but perhaps a little "bland" in general throughout. Ambience is fine in some places--water treatment area water fall sound, but pretty much lacking everywhere else.
The really big problem I have with this map though, is that it's WAY too complex to be a CS map, and it's a little too big also imo. Those things notwithstanding, this is an exellent map. Here's why I think so:
+Superb props--orange cones with reflective tape, coffee cup, ashtrays mallets, etc
+neat doodads--lots of breakable panels, momentary rot buttons that trigger stuff, hiddent blocks are there to climb into some stuff and other nice mini puzzles.
+nice use of sprites throughout
+the outdoor portion looks superb, but i'd make the containers climbable.
+lol breakroom with picnic tables.
and tons of other stuff I'm sure I've forgotten.
This map could easily be a 5 with some pruning and tweaking. In it's current state it's probably only worth a 3, but I'm going 4 because all the work, attention to detail, and general great quality of stuff throughout.
Great job!
4 stars
http://www.gamefront.com/files/files/870199/de_cabbage_by_matt_pike.zip
Sorry about that mistake. I have removed that WAD now. I have restored a lot of broken downloads over the last year and a half and many of the downloads from sites like GameFront have crashed when I test them, because of missing WADs or models. So I started running RESGen to detect missing WADs, but I stopped soon after when I noticed this issue.
By the way, why did you call the map Cabbage? The map feels like a Deus Ex level