Track Change Example

Half-Life HL
Track Change Example by The Mad Carrot
Posted 1 year ago2023-07-06 21:14:54 UTC • Examples • Half-Life
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Name
Track Change Example
By
The Mad Carrot The Mad Carrot
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
1 year ago2023-07-06 21:14:54 UTC
Updated
1 year ago2023-07-06 21:14:54 UTC
Views
837
Downloads
245
Comments
3
Rating
5.00 (1)

This example map demonstrates the use of a func_trackchange. If you remember from Half-Life's singleplayer campaign, func_trackchange entities are used a couple of times in the On a Rail chapter, those rotating train platforms that are used to switch the path for a func_tracktrain that sits on top of the platform. Additionally, the func_trackchange platform can also ascend or descend like a lift/elevator as it rotates towards the new path.

The example map contains four func_tracktrains. Each one of them has its own func_trackchange platform to ride to and sit on top of to switch paths. Each func_trackchange platform behaves slightly different from the other ones. The first one will just rotate 90 degrees and will not ascend or descend. The second platform will descend but not rotate. The third will descend and make a full 360 degrees rotation. The last one will descend and spin 90 degrees in the opposite direction.

Included files are:
  • A JMF file for Jack users
  • A MAP file for TrenchBroom users
  • A playable BSP file that should run in any GoldSrc game.

3 Comments

Commented 1 year ago2023-07-10 08:29:12 UTC Comment #105392
Nice!
Commented 1 year ago2023-07-12 12:37:06 UTC Comment #105394
Very good example 👍
Commented 1 year ago2023-07-19 16:35:50 UTC Comment #105416
this is nice

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