CoolDown

Half-Life: Deathmatch HLDM
CoolDown by sirdownloadsalot
Posted 3 months ago2024-01-18 06:17:40 UTC • Completed • Half-Life: Deathmatch
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Name
CoolDown
By
sirdownloadsalot sirdownloadsalot
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
3 months ago2024-01-18 06:17:40 UTC
Updated
3 months ago2024-01-18 06:17:40 UTC
Views
516
Downloads
110
Comments
5
Rating
5.00 (3)
Reviews
1

This map was created as an entry for the TWHL Competition, Half-Life 25th Anniversary: Vanilla HLDM 2024
CoolDown is a vertically focused map with one central, multi-levelled arena and several self-contained arenas linking across the map. The map focuses on coolant as an environmental hazard, rewarding risky jumps, vertical combat, and offering multiple routes through each area.

It is a large map, best suited for games with 8-16 players. It's not suited for 1v1 as you will spend most of the match searching for one another.

To add some variety, there are a few traps that players can use. There are also a few easter eggs and hidden secrets to find!

Special thanks to my pals Mana, Joe and Mike as well as TWHL community members for playtesting and feedback!

5 Comments

Commented 3 months ago2024-01-18 09:04:39 UTC Comment #105890
Proud of you!
Continue mapping!
Commented 3 months ago2024-01-18 09:04:42 UTC Comment #105891
This Is an Amazing work! I see a lot of effort here!
This map has got One of the most good thumbnail!
Commented 3 months ago2024-01-18 17:58:10 UTC Comment #105895
I already gave you my feedback on discord,but really great work, this genuinely could have been an official release map. An insane number of ideas and details, I'm jealous ...
Commented 3 months ago2024-01-19 03:41:28 UTC Comment #105901
Very very good
Great brushwork and a lot of fun buttons
Nice size
Top notch level design !
Commented 2 months ago2024-02-09 20:57:32 UTC Comment #105970
9.8/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 9

Quite a great map right here, with so much detail crammed in it, that sometimes it feels surreal it was done during the compo. A lot of interesting placements, layouts, fun traps and secrets.
The sole cons I have, that stops this from being full perfect, is that it's quite a big map, so if the server isn't at least half full, you will have some trouble finding some players.
In my opinion, the coolant instantly killing you ( or hurting you very fast on the small puddles / waterfalls ), kinda makes it at times a punishing element if you miss a jump / get pushed, but its minor in my view.

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