Upsilon_Annex

Half-Life: Deathmatch HLDM
Upsilon_Annex by Duffseg
Posted 1 month ago2024-01-18 13:38:08 UTC • Completed • Half-Life: Deathmatch
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Name
Upsilon_Annex
By
Duffseg Duffseg
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
1 month ago2024-01-18 13:38:08 UTC
Updated
1 month ago2024-01-18 13:38:08 UTC
Views
261
Downloads
124
Comments
3
Rating
3.67 (3)
Reviews
0
full star full star full star full star empty star Download (2.12mb)

Deathmatch map, made for the Half-Life 25th Anniversary: Vanilla HLDM Competition.

3 Comments

Commented 1 month ago2024-01-18 17:01:11 UTC Comment #105893
great map, loved it, nice ambience, texture and brushwork creativity... maybe the layout a bit convoluted ?
Commented 1 month ago2024-01-19 03:44:58 UTC Comment #105902
Very cool, nice details a bit dark but my maps are as well dark
Great brushwork and interesting modern flair in the design.

The layout is the only non wow factor.

Good job!
Commented 3 weeks ago2024-02-03 12:11:44 UTC Comment #105952
Very well detailed map, with lots of care around. However, there are two big cons that plays negatively towards your map:
  • The map is too dark. Even after rising the brightness and gamma settings over the default ones, a lot of places have shadows strong enough for playermodels to blend in, as well as corridors in total darkness. While this would be acceptable somewhat in SP, it is not in MP, as it's easy to miss not only other players, but also items as well. It also doesn't help make the player being disoriented, as mentioned next
  • The layout is relatively complex, with several "dead end" rooms, corridors that make you run in circles easily, and being kinda big. Also at the train section, the navigation is weird when you come from the lower level, as you have to jump several times and avoid falling into the deep.
If you could raise the general brightness, add more entrances / exits to several rooms, as well as some playerclips around to help navigation, it would improve vastly the map.

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