Sanitation

Half-Life: Deathmatch HLDM
Sanitation by Seacat08
Posted 3 months ago2024-01-18 19:07:59 UTC • Completed • Half-Life: Deathmatch
Loading...
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Name
Sanitation
By
Seacat08 Seacat08
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
3 months ago2024-01-18 19:07:59 UTC
Updated
3 months ago2024-01-18 19:09:47 UTC
Views
438
Downloads
197
Comments
5
Rating
4.75 (4)
Reviews
0

S A N I T A T I O N
A map for the TWHL vanilla dm contest
Set inside the Lambda Hazardous Nuclear Waste Processing Facility (LHNWPF) players fight around a canal full of toxic waste.
Players can press the canal drainage button in the control room to try and clear out the canal which ends up failing and forces the canal to flood.
Once this flooding sequence has begun players must flee to higher ground to escape the slowly rising goo. This forces players onto high ground for around 2-3 minutes with Limited ammo and weapons and thin walkways.

Is designed for 2-16 players

I've spent the last few months working on this map. From the block out to a finished artpass with plenty of custom textures this has taken me quite
a while so I hope you enjoy it!!!

5 Comments

Commented 3 months ago2024-01-18 21:03:51 UTC Comment #105897
Really good map, the only annoying thing is constantly playing alarm which cannot be turned off.
Also, a nitpick - IMHO the flooding rate might have been faster, but did not test it in proper multiplayer yet, so this statement is more of a speculation...

Oh - and one more thing - that wobbly floor which wants to be a spiral staircase :)
Somewhat breaks the immersion a little bit...

Otherwise - really good and authentic.
Commented 3 months ago2024-01-18 21:15:09 UTC Comment #105898
Well I didn't have time to fix the alarm sfx before the deadline so I included a line in the readme file saying "Don't play this in single player". Will fix in a future version if I get around to it.
Commented 3 months ago2024-01-19 03:30:42 UTC Comment #105900
Very cool map, nice size, good brushwork
Commented 3 months ago2024-01-19 07:41:09 UTC Comment #105904
Epic map, right size cool brushwork the only downside Is the alarm.
Happy mapping!
Commented 2 months ago2024-02-03 12:49:21 UTC Comment #105954
Excellent, very good on all the aspects. Layout, design, brushwork, detail...all almost perfect. I really have no complaints on this map, and it was a blast playing it with friends.
The rising radiation flood mechanic is good at forcing players to adapt their gameplay and strategies, and there are plenty of spaces and items to switch between different ways to play and move across the map.
For being done in 1.5 months, it is an incredible job.

You must log in to post a comment. You can login or register a new account.