sewers

Half-Life HL
sewers by MASTeRmiNd
Posted 17 years ago2003-06-08 07:00:48 UTC • Unfinished • Half-Life
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Name
sewers
By
MASTeRmiNd MASTeRmiNd
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP
Created
17 years ago2003-06-08 07:00:48 UTC
Updated
17 years ago2003-06-08 07:00:48 UTC
Views
2491
Downloads
588
Comments
3
Rating
1.00 (1)
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Its a map made for Counter Strike, i originally was going to make it a hostage rescue, but have decided not to, was thinking maybe a defuse map. But either way i am posting this map so as i can get some feedback on what people think about it, whether it will work as a CS map and any suggestions would be appreciated.

I am aware of a problem in the map, one of the pipes is a bit small and you will get stuck at the bends in one of the small pipes. Soon to be fixed. You can still get through, but with a lot of jumping around and so forth.

3 Comments

Commented 17 years ago2003-06-08 11:24:40 UTC Comment #5
I really like this map :-) I really like the way you managed to keep the r_speeds down below a wpoly count of 400, that will make game play a breeze when the server is full. I think the fixtures need a little work, but you already know that and some clip brushes where the player get's caught. I think the only way to find out if it is a great map will be to put it to the test on a server!
It would make a great defuse map, as I don't think it really lends itself to being a hostage map (Hostages aren't that bright....)
Commented 17 years ago2003-06-09 22:42:45 UTC Comment #7
Definately Defuse. Clean up the trouble brushes, and I think this map could catch on. Nice job.
Commented 2 years ago2017-12-03 00:16:12 UTC Comment #21060
The same textures used throughout the whole map makes navigation difficult if you aren't familiar with the map. Not especially pleasant on the eyes either. You don't get off easy by being the first map on TWHL still available!

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