Commented 21 years ago2003-06-10 22:35:04 UTCComment #9
Just a quick suggestion. I do not play TFC, so I am not sure how many players are usually in the map during league play. But, if there are usually six per team then think about this.
I like that the security needs to be de-activated before a flag can be captured. If there are going to be enough players on each team, force three protection and two assult points.
This can easily be done by allowing teams to re-activate their security if brought down, through the same button. May force more teamwork and strategy.
Like I stated, I do not play TFC so may be way off base. Just a thought.
Commented 21 years ago2003-06-12 04:13:39 UTCComment #13
This seems to have the best of a few different maps, was that the idea? Security, open area, battlements and a couple of pathways to the flag. Good stuff. Just out of interest, can you conc up the the Barbwire level outside? Does it have a trigger hurt on it? Nice little hiding place, but exposed enough that you don't get the advantage. Security looks good, and I think team work would be encouraged as it is with all shutdown maps.... Love to see it on a full server. Spawn Protection didn't seem too savage, is there a kill inside? Brush work is good and the lighting is good too. Almost forgot, the center pit. Great idea, it limits the crossing of the open space, by forcing players to conc jump or rocket jump or just plain old run across the bridge (HW dudes).
I like that the security needs to be de-activated before a flag can be captured. If there are going to be enough players on each team, force three protection and two assult points.
This can easily be done by allowing teams to re-activate their security if brought down, through the same button. May force more teamwork and strategy.
Like I stated, I do not play TFC so may be way off base. Just a thought.
Just out of interest, can you conc up the the Barbwire level outside? Does it have a trigger hurt on it? Nice little hiding place, but exposed enough that you don't get the advantage.
Security looks good, and I think team work would be encouraged as it is with all shutdown maps.... Love to see it on a full server.
Spawn Protection didn't seem too savage, is there a kill inside?
Brush work is good and the lighting is good too.
Almost forgot, the center pit. Great idea, it limits the crossing of the open space, by forcing players to conc jump or rocket jump or just plain old run across the bridge (HW dudes).