requesting team members for platoon mod Created 11 years ago2012-11-15 13:21:20 UTC by platoon platoon

Created 11 years ago2012-11-15 13:21:20 UTC by platoon platoon

Posted 11 years ago2012-11-15 13:21:20 UTC Post #310981
First im looking for coder's, this is the main problem
I know maybe this mod not updated much but its stopped not dead..
after a years im still working for new things, like models, maps, storyline etc.. if you don't know about old work look here:

http://www.moddb.com/mods/platoon

and now i want to show you what i did for a while;
I'm connected few maps togather (intro maps (2-3) with other maps (10+))

now using some files that enables bloom, blur and glow the game (some cg and opengl32 files) my friend found them and I guess its rare, it says "tron" in the web I don't know who is developer yet

this is the latest single map made with lots of brushwork:

https://www.facebook.com/media/set/?set=a.232780260185840.57128.220316578098875&type=1

this is the xen like map:

http://g1211.hizliresim.com/13/h/fy66k.jpg
http://g1211.hizliresim.com/13/h/fy674.jpg
http://g1211.hizliresim.com/13/h/fy67g.jpg

models:
baby spider:
http://g1211.hizliresim.com/13/h/fy6b1.jpg

used this model from paranoia, but changed a bit:
(please tell me if its okay to use paranoia mod models)
http://g1211.hizliresim.com/13/h/fy6c5.jpg

this will be used in scene:
http://d1211.hizliresim.com/13/h/fy6dw.jpg

some unknown model:
http://d1211.hizliresim.com/13/h/fy6gw.jpg

fish model without animations:
http://f1211.hizliresim.com/13/h/fy6u6.jpg

and for the last, I did few models without texture, only mesh
used milkshape:
1
http://f1211.hizliresim.com/13/h/fy6s3.jpg
2
http://f1211.hizliresim.com/13/h/fy6s7.jpg
3
http://f1211.hizliresim.com/13/h/fy6sk.jpg
4
http://f1211.hizliresim.com/13/h/fy6su.jpg
5
http://f1211.hizliresim.com/13/h/fy6t3.jpg
6
http://f1211.hizliresim.com/13/h/fy6t8.jpg
7
http://f1211.hizliresim.com/13/h/fy6th.jpg
8
http://f1211.hizliresim.com/13/h/fy6ts.jpg
9
http://f1211.hizliresim.com/13/h/fy6u1.jpg

I can publish the mod with stable files if still can't find coder after this post
Posted 11 years ago2012-11-15 14:24:34 UTC Post #310985
i would like to help u with mapping new levels, but i cant help u with half-life programming
Posted 11 years ago2012-11-15 18:25:32 UTC Post #310990
I'm uploaded gameplay video, its have a very bad quality hope you like it
http://www.moddb.com/mods/platoon/videos
Posted 11 years ago2012-11-15 19:38:21 UTC Post #310992
Looks like a lot of work went into this. But you should probably start with a theme and storyline before even beginning.

A lot of it just seemed like re takes on exactly what hl1 did though some stuff was original. The xen part where the asteroid hit the island was cool. I just don't see how this mod is any different than hl1.
Posted 11 years ago2012-11-15 19:55:03 UTC Post #310993
there is a storyline (maybe its kinda weird) but i need to translate it somehow, if I try, it will be funny or non understandable so..
Posted 11 years ago2012-11-15 20:31:42 UTC Post #310996
I could help u with coding, but only limited to monsters and weapons. Prone, AI stuff like that, I can't help you.
Posted 11 years ago2012-11-15 20:35:24 UTC Post #310997
its ok if you can add ironsight's and new monsters maybe weapons :D
Posted 11 years ago2012-11-15 20:48:11 UTC Post #310998
ironsites require that EVERY non melee weapon be added with the animations (like 3-4 extra animations on EVERY weapon in the mod). If you look at the v_models in paranoia or cry of fear you will see it. If you want ironsites then you would have to model it all yourself.

I'd suggest just sticking to adding the weapons and monsters you already modeled. If you want, I could download ur mp5k and add it into a dll for you, to see what it's like.
Posted 11 years ago2012-11-15 20:58:07 UTC Post #310999
its a easy to make animations (prepared mp5k for that already lol) but I don't know coding.. I wander if you can make iron sights, you can make configurations like "add accuracy when aiming, walk while aiming, zoom a little bit while aiming etc.." or something like that?
Posted 11 years ago2012-11-28 01:42:55 UTC Post #311220
too busy for this stuff I guess :) no problem thanks anyway
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