More precise acceleration Created 7 years ago2016-05-05 18:55:43 UTC by Archie Archie

Created 7 years ago2016-05-05 18:55:43 UTC by Archie Archie

Posted 7 years ago2016-05-05 18:55:43 UTC Post #330048
Holla,

I have a func_rotating, and I want its Acc/Dec to be super smooth. As I understand it, Acceleration is a function of the friction field, which I have therefore set to 99. When triggered, it still seems to get to full speed very quickly.

Is there a way to smooth this out?
Archie ArchieGoodbye Moonmen
Posted 7 years ago2016-05-05 19:02:39 UTC Post #330049
I never even knew you could do that with func_rotating, how cool.

Someone mentioned in the shoutbox recently, something about using a train/tracktrain to cheat to get the desired effect? (not sure how that would work exactly, but now it's intrigued..)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 7 years ago2016-05-05 20:29:13 UTC Post #330050
Shouldn't you set it to 1 or something low like that? If anything, acceleration should be the inverse of friction.
Posted 7 years ago2016-05-05 20:46:25 UTC Post #330051
Yep. Completely correct. Sorry for the wasted thread, and thanks Stu!

Edit:

So 0% and 100% seem to be identically instant. 1% is silky smooth and 99% is near-instant.
Archie ArchieGoodbye Moonmen
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