Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to sarab, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

15

Cobalt

32

Turquoise

10

Cyan

11

Royal

9

Teal

3

Onliners

17 secs

potatis_invalid

22 mins

Jessie

27 mins

Snehk

1 hours

JeffMOD

1 hours

twitch1

2 hours

Tetsu0

2 hours

Penguinboy

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

MatrixTrainstation

Map Vault > Completed Maps

map screenshot

Ratings Disabled

[More Screenshots]

Avatar

By Madcow (See more)
5th January, 2005

Half-Life
76.8KB - RMF, BSP
2371 views
746 downloads
14 comments

Last edited: 24th February, 2008

download

OK, this is a map I made just for training so I could be a better mapper.
New stuff I learned was Monstermaker and Teleporters.
The map comes from the Matrix 3 movie, when Neo was at that weird trainstation.
If you have seen the movie, you'll know what I mean.
So this is not a Super omega best map ever map..
It's just some funny thing I made just for fun (and for training.. :P )
So, it's up to you to discover what to do in this map, and then play around as much as you like.
Enjoy!

----Latest update----
*Added: MADNESS!

Comments

avatar Kasperg says: 5th January 2005, 14:03 PM
The same teleport-looping idea can be found in my TP_Matrix map
http://twhl.co.za/mapvault_map.php?id=2154
If you want a little tip, try using textures that emit light, instead of using the light and Lightspot entities. I don't know if they have a tutorial about that here.
avatar Kasperg says: 5th January 2005, 14:11 PM
The same teleport-looping idea can be found in my TP_Matrix map
http://twhl.co.za/mapvault_map.php?id=2154
If you want a little tip, try using textures that emit light, instead of using the light and Lightspot entities. I don't know if they have a tutorial about that here.
avatar Madcow says: 5th January 2005, 15:12 PM
No..
I don't think there is any tutorial about that...

I'll fix the light in the next update.
First upload there was a leak in the map, so there was som kind of a full bright.. =/

But, thanks! I'll try to learn about that emit light textures thing. :)
avatar Madcow says: 5th January 2005, 18:14 PM
Hey, nice map!
I thought no one would have the same idea as me, to remake that scene.. lol
Have you seen the mod: The Specialists?
It's some Matrix based mod..
It would be very cool if you remade or just copied and changed the textures on you map for The Specialists!
avatar Kasperg says: 5th January 2005, 20:23 PM
I havent seen that mod... I've played Existence which was another Matrix mod
avatar Madcow says: 6th January 2005, 08:36 AM
You can fins TS (the specialists) at: http://www.specialistsmod.net/
:)
A great mod..
If you ask me, it kicks CS ass.. :D
avatar Madcow says: 6th January 2005, 08:37 AM
*Find
*CS's
(TS = for steam)
avatar Madcow says: 9th January 2005, 11:09 AM
O.o,, this should really be in unfinnished stuff... =/
avatar Madcow says: 9th January 2005, 12:10 PM
The map is now finnished! :D
avatar Madcow says: 9th January 2005, 16:00 PM
Nope,, one more update needed.. =(
avatar Madcow says: 9th January 2005, 16:45 PM
Great,, 21 downloads, no ratings and all comments are posted by Me! (and a few by Kasperg)
avatar Madcow says: 13th January 2005, 11:52 AM
=(
This was the best I could do, but no comments, no ratings, no nothing!
:'(
avatar rowleybob says: 18th April 2005, 18:23 PM
+Amient sound in station
+Neat effect with teleport, but i would make the tunnel longer.
+Looks nice.
avatar Madcow says: 28th April 2005, 14:40 PM
Thanks! :)
The 2nd thing you said, I tried to make it longer, and then put a black light in the tunnel, so it would fade black, but HL went nuts, and hammer was talking about an invaild solid structure.. I wasn't even using vertex, ^^
I don't know what's wrong, but anyway, thanks! :)
You must be logged in to comment.