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l33t: Conclusive Analysis

Map Vault > Completed Maps

map screenshot

star star star star star
(5 votes)

[More Screenshots]

Avatar

By Rimrook (See more)
14th May, 2005

Half-Life
781.54KB - BSP
3734 views
873 downloads
26 comments

Last edited: 25th October, 2005

download

UPDATE: .rmf is included in this zip.

I was playing around with triggers and managed to whip up a quick scenario. See if you can survive. It's kinda easy and I'll update with more difficult scenarios once I make them.

Comments

avatar async says: 14th May 2005, 07:26 AM
Oooh, I think I'll download this. Feedback will come later.
avatar Elon Yariv says: 14th May 2005, 08:31 AM
Nice.
avatar The Mad Carrot says: 14th May 2005, 12:51 PM
Omg!! That is... teh shit!
Well done!
avatar Habboi says: 15th May 2005, 10:21 AM
Thats what I thought :D
Nice!
avatar Rimrook says: 16th May 2005, 15:48 PM
yeah, it a modified version of the test chamber.
avatar The Mad Carrot says: 17th May 2005, 04:53 AM
Only smaller.

Btw, this map reminds me of making a short tutorial about the angular velocity on func_trains. Awesome thing.

Your map scared the crap out of me when i saw that piece of blue pipe coming towards me. Thank god i quicksafed at the beginning of the map. Lol
avatar Daubster says: 20th May 2005, 16:12 PM
Well I've played the map and here's my review:
=================================================
======
-Some textures are badly aligned like some of the ladder textures
-Wooden crates containing some radioactive waste don't look too logical... I'd change em' into containers or somethin...
-The barrels have the same texture all over! Change the top texture coz it looks like CRAP...
-NO AMBIENCE... Try adding something like wind...
-The textures repeat too much.. Almost all of the castle walls have the same texture on them...
-Default sky... It doesn't fit the theme...
-It's de_park - isn't it? Add somethin like grass or trees...

+Pretty low r_speeds for such an open map. I am impressed.. :)
+Decent gameplay
=================================================
===
In total I'd say that with some graphical tweaking it would become a quite good map... Make a de_park3! :)
avatar Daubster says: 20th May 2005, 16:12 PM
omg! I'm a dumbass! I reviewed the wrong map! Sry :S I better go to bed now...
avatar Rimrook says: 22nd May 2005, 20:12 PM
LOL! DAUBSTER!
please tell me which map your talking about and i'll forget about it :)
avatar rowleybob says: 22nd May 2005, 20:52 PM
Nicely done. Would you consider releasing the rmf, so we can see how you did some of the stuff?;)

For starters, did you use env_shootters for the thingies--sprites?--shooting out of the crystal when it touches the env_beams/lasers?

Great sequences and architecture, as usual. Only too criticisms/suggestions:

-Clip in front of the blue and red pipes, so you don't walk up them like stairs.
-Move the center of the big cylinder thingy in the center of the room closer to the ceiling. I looks off center currently, imo.

Otherwise, very fun and of course...1337!
Great job, 1000 pts
avatar rowleybob says: 22nd May 2005, 21:01 PM
Should've said:

-Move the top edge of big cylinder thingy--at the center of the room--, so it's closer to the ceiling, and looks more correctly aligned.
avatar Elon Yariv says: 24th May 2005, 14:47 PM
You should have made the pipes with Vertex Monupilation then they will look better.
avatar Instant Mix says: 29th May 2005, 11:54 AM
Looks cool, hey, that looks like the test lab areea, you may try and make Black mesa cooler, by making(or should i say Advancing)the whole of HL1!
avatar Rimrook says: 30th May 2005, 13:31 PM
that'd be one helluva project to advance all of HL1...
but if you were to modernize hl1's technology, keep this in mind. People advance technology by making it smaller and faster, more efficient and safer. That's why this test chamber is a bit different and not as large and bulky as the original. Since it is smaller, they could have four of the revised chambers fit inside the original large chamber.

Just wanted to point that out.

I will release the rmf soon, probably on june 3rd. that's when i'll get home. :
avatar rowleybob says: 1st June 2005, 18:22 PM
[quote]I will release the rmf soon...[/quote]

Awsome and thanks!
avatar Instant Mix says: 17th July 2005, 11:46 AM
Hey, It's the 17th of July and you havent put the RMF in.Also Rowleybob You need to polish up your BBCode.That quote didn't work.Ps, What the hell was that face at the end supposed to be.You...Are...Strange....
avatar Instant Mix says: 17th July 2005, 11:48 AM
And how did you make the sound like the chamber thingie was chargin' up?
avatar Rimrook says: 18th July 2005, 14:18 PM
yeeeeeeeaaahh.... i kinda can't post the rmf for at least another 2 weeks. :(

sorry guys, just have to wait, i don't have my comp right now.
avatar Rimrook says: 2nd August 2005, 10:53 AM
RMF!!! SOOON!!! A FEW DAYS!! PROMISE!!!

x__X
avatar BJ says: star star star star 10th August 2005, 17:07 PM
Very good "quickie" map, Rimrook (4 stars).

A mini-puzzle to get the reaction started, followed by a bit of thinking and trying things to figure out how to survive.

Very nice use of tracktrains, sprites, lasers, etc., to give it a classic HL1 feeling not found in a lot of maps. The construction of the consoles (angles, mixed textures) was nicely done.

Changes in lighting were very good.

I'd like to see more mini-puzzles like this.
avatar Rimrook says: 11th August 2005, 08:33 AM
Thanks, people have been asking for the RMF... i could have uploaded it today but the opportunity slipped by. Now i have to wait a few days again.
avatar Sajo says: 8th October 2005, 15:02 PM
this map should be in compo 16! :0
avatar Rimrook says: 13th October 2005, 13:04 PM
this map sucks compared to what my real entry is. :D

mwahahahahahaaa
avatar Rimrook says: 21st October 2005, 11:02 AM
TEH SOURCE RMF!!!

ENJOY!!!
avatar Rimrook says: 21st October 2005, 11:05 AM
BLARGH! NOTHING IS WORKING TODAY!
avatar Sajo says: star star star star star 8th September 2006, 13:44 PM
Good as anomlous materials lab
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