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Unq4 weeks ago2024-03-18 21:11:16 UTC 1 comment
Yay! The results are in for the Vanilla Half-Life Deathmatch Competition that we hosted in celebration of Half-Life's 25th Anniversary!

Congratulation to the winners, and thank you to all entrants! Some great maps were created for this competition!

See the full results here.
User posted image
First Place: Core Critical by Hezus

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Today's featured tutorial:
VERC: Coded Fabrics

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From the Forums See all

Erty6 hours ago2024-04-16 15:44:37 UTC 4 replies
Ah, I see. Thanks for the update, Solokiller!
No, the point to be made here is to leave the whole thing up, from start to finish, so that it becomes a resource for the next person experiencing the same problem.
Tarek12 hours ago2024-04-16 09:36:00 UTC 1 reply
You removed the grenades so the game cant give you them so you crash, in really simple terms

Solution: Enable them again
monster_urby1 day ago2024-04-15 09:46:47 UTC 9 replies
In all my experience, target and fire on close are separate trigger states. The target should fire when the door fully opens, and fire on close should fire when the door fully closes. The fact that th...
monster_urby1 week ago2024-04-09 13:48:20 UTC 2 replies
For want of a better response from the OP, here is a tutorial which covers the basics of triggering NPC dialogue: [|Scripted Sentences]

Poll See all

Posted 1 month ago2024-03-06 01:47:32 UTC • Voting closed • 9 comments
Should there be a new poll? (please post interesting poll ideas in the comments, I really struggle to come up with ones)
  • Yes: 65% (26 votes)
  • Isn't this already a new poll?: 25% (10 votes)
  • I never scroll down this far anyway: 5% (2 votes)
  • Bring back the old poll!: 5% (2 votes)
  • No: 0% (0 votes)