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Penguinboy2 weeks ago2018-06-02 04:57:58 UTC 14 comments
TWHL is different! Welcome to the new version of TWHL, version 4. If you find any issues with the site, please post them in the discussion thread.
After some updates to the shoutbox, it seems that more people are able to locate it, so I've removed the big red message from the post.

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Cabo Fiambre2 hours ago2018-06-20 01:11:30 UTC 4 replies
Tested on software and it works perfectly fine! Gonna do a few tests to see if i can make it work on opengl. Many thanks for the explainations and help!
I don't know if there's a way to find the specific light values within a map. That said, it's not hard to define your own lights.rad file. Alternatively, you can use an info_texlights entity (a...
LOZ9811 hours ago2018-06-19 16:01:32 UTC 42 replies
The only game I'm genuinely looking forward to is Doom Eternal.
Solokiller12 hours ago2018-06-19 14:50:12 UTC 23 replies
I experimented with Protobuf a bit to see how easily i could make a messaging system: [pre] //Tell the client to change its name to Solokiller var message = new StuffText { Text = "name \"S...
Solokiller13 hours ago2018-06-19 13:55:46 UTC 3 replies
I know somebody who has the source code, i've linked him this thread. Hopefully he can help you out.

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Posted 2 weeks ago2018-06-02 03:15:35 UTC • Voting closed • 0 comments
What's your favourite shade of blue?
  • Cobalt: 38% (38 votes)
  • Azure: 21% (21 votes)
  • Cyan: 17% (17 votes)
  • Turquoise: 11% (11 votes)
  • Royal: 11% (11 votes)
  • Teal: 3% (3 votes)