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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Lab17: Quake

Map Vault > Completed Maps

map screenshot

star star star star star
(6 votes)

[More Screenshots]


By darkphoenix_68 (See more)
24th August, 2005

Half-Life: Deathmatch
Hosted Externally - BSP

Last edited: Never


Deep beneath the surface of this remote island, at the end of a mile-long rail tunnel, lies this laboratory devoted to discovering the secrets of the slime. Sure, it's green, it's slimy, it smells bad -- but obviously there must be more to it than that! (People can get research grants for anything! Governments doubly so!)

This is the post-disaster variant of Lab17: SlimeLab. A severe earthquake has caused major structural damage to one side of this subterranean complex, destroying the slime storage tank and flooding part of the building (and the huge crack in the supposedly "unbreakable" window, allowing the flooding slime outside to pour in, didn't help matters!) Aftershocks continue to plague the lab...

[Warning/apology: I got a little carried away with the scope of the various Lab17 levels, and eventually gave up all hope of keeping the r_speeds respectably low (mostly because I'm spoiled by having good machines to run them on.) Consequently this level is a bit of a hog, and it won't play properly under HL's software display driver. It runs fine on a 2GHz Celeron with OpenGL. You have been warned!]


avatar FresheD says: 24th August 2005, 08:21 AM
I love slime! Jummy!
avatar Kasperg says: star star star star star 24th August 2005, 10:08 AM
Fantastic map.
The quake damage in the map is very nicely done. Architecture and layout are more than interesting, specially in the bigger areas of the map. Gameplay is distributed in different levels, and this is one of those maps where you can use all your skills with them (good places for shotgun, RPG, etc)
The lighting and sounds in this map are great, reminding us of the HL post-disaster atmosphere.
The only two minor things I could point out would be that one of the textures seems a bit overused (walls and ceilings at the same time) and some dark areas would be better suited for a singleplayer map.
5 stars anyway.
avatar Seventh-Monkey says: star star star star star 24th August 2005, 12:03 PM
Very nice. A few corridors are pretty much untextured, and there are still more of those nasty sofas, but the map in general is excellent. Very nice beds. Lots of traps and li'l puzzles. The only architecture I would criticise are the rather thin walls in a couple of places.

Superb map. Five stars. Get it!
avatar Archie says: star star star star star 24th August 2005, 13:27 PM
This is teh funk ten times over! superb. shame i never play dm.. but still, teh funk
avatar Daubster says: star star star star star 24th August 2005, 13:35 PM
This is great. The flood really made the map more interesting. Great work!!
avatar SpaG says: star star star star star 24th August 2005, 18:03 PM
can't say anything more. :)
avatar HeAdCrAb KILLA says: star star star star star 25th August 2005, 12:58 PM
Looks great!
avatar darkphoenix_68 says: 5th September 2005, 00:56 AM
Just a quick response to what has already been said about this map.

Yes, the interior of this level (Quake/SlimeLab) does suffer from a severe lack if texture differentiation. So, to an extent, does Flood/Storage. Basically I got to a point in building Storage that I just lost enthusiasm for picking textures, and basically did the whole warehouse area with the one texture. That carried through to this level, where it is a lot more noticeable, primarily because it extends through to much of the "standard-sized" corridors and rooms too. (I suspect it's not too bad in the large atrium-sized rooms simply because it's not so obvious and overpowering.)

Once I finish the level I'm working on now, I *will* go back and re-texture these levels to make them a little less monotonous...
avatar Seventh-Monkey says: 8th September 2005, 06:24 AM
It's still got straight five-star ratings :).
avatar Younis says: 4th December 2005, 14:36 PM
It Dosen't Working to Download , And i've Got this Message :
Parse error: parse error, unexpected '{' in /home/pete/public_html/download/download.php on line 21
Why ?
avatar darkphoenix_68 says: 14th December 2005, 23:30 PM
As noted by Younis, there was a problem with the download of this (and all my other) map(s).

The problem is now fixed!

Thanks, and sorry...
avatar The Mad Carrot says: 16th January 2006, 06:04 AM
I'll add this map to my HLDM server. :)
avatar Mudcat says: 1st June 2006, 12:53 PM
Nice Map,Lighting could be better in spots for Dm play.Liked best from the Lab17 Bunch and added to my HLDM Server.
avatar darkphoenix_68 says: 2nd February 2012, 11:01 AM
2006? I *have* been gone for a while, apparently!?

Yeah, Quake was our favourite from Lab17 as well... :-)
avatar Suparsonik says: 7th May 2012, 23:25 PM
More quads!~
avatar TJB says: 17th October 2012, 14:25 PM
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