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Sancefar

Map Vault > Completed Maps

map screenshot

star star star star star
(16 votes)

[More Screenshots]

Avatar

By Rimrook (See more)
25th October, 2005

Half-Life: Deathmatch
1.39MB - BSP
5751 views
1141 downloads
45 comments

Last edited: 4th July, 2006

download

My newest theme. I rather like it. The r_speeds r_crap but it still runs as smooth as usual. This map isn't for anything yet, so if you have a vote as to which mod it should be for, just say so.

For the RMF and WAD, copy this link.
http://www.deviantart.com/download/24439479/

UPDATE:
HLDM VERSION RELEASED!!!

UPDATE:
A few kinks were adjusted for Muzz's server. This version is a slight revision with a few things fixed.

Comments

avatar Rimrook says: 25th October 2005, 13:21 PM
Click the link here to download the RMF and WAD files
avatar Jahzel says: 25th October 2005, 13:26 PM
Oooh, nice!

I'm glad that you still map for half-life -- same here too.

Half-life 2 mapping is for wusses...
avatar Rimrook says: 25th October 2005, 13:30 PM
HERE is the RMF and WAD. the uploads option isn't working at this time. please click this link.

http://www.deviantart.com/download/24439479/
avatar m0p says: star star star star star 25th October 2005, 13:51 PM
This should be for HLDM, imo. Looks awesome, *****
avatar Archie says: 25th October 2005, 13:59 PM
oh my sweet jesus.

that's two of yer maps i've got pregnant now, rimrook.
avatar rowleybob says: 25th October 2005, 14:28 PM
<hands The Hunter a Moist towelette>

Looks amazing I must say, will try to check it out soon :)
avatar Captain P says: 25th October 2005, 14:53 PM
Just ran through it and checked the .rmf. Looks stylish, it feels somewhat Esscher-esque. I like it. :)

I think the textures and lighting fit well together, maybe the inside area's could do with some darker shadows to give it some more contrast but all-in-all, it's a solid-feeling theme.
I didn't like the grass texture though. It does give some contrast with the rest of the textures and that's good, but somehow it doesn't feel right. Perhaps a darker stone with some grass on it could do better?

Maybe a rock and some bushes or a tree would be a nice addition to this theme. It's solid, but somewhat too similar at the same time too. Not that it's hard to learn, it's small and I got the layout down in a few minutes, but a little more variation might work well.

Also, I noticed this with wireframe on: some stairs are put into the same func_wall. Did you know that HL determines whether an entity is visible or not by it's bounding box, and that such large-spreading func_walls are more often than not visible for that reason? Heh, I've had entities that were rendered always, even from area's that they really shouldn't be visible from. Splitting them up into 2 entities did the trick: none of them were rendered at those spots then.

As for which mod, I'd say HLDM. Still my favorite for HL mapping, besides HLSP then. :)
avatar Archie says: 25th October 2005, 14:57 PM
a definate hldm from me too
avatar Captain P says: 25th October 2005, 15:02 PM
Oh, and how about an inside room or such, if performance even allows that now? Nice for variations sake...
avatar Rimrook says: 25th October 2005, 15:10 PM
Ok, when I HLDM-ize this map, i'll fix the func_wall thing and throw in some tree models. I also agree with the grass, i'll see what i can do. Thanks for all of the great feedback Captain P!

So I guess the RMF link works. I wasn't too sure about that.
avatar Kasperg says: star star star star star 25th October 2005, 15:10 PM
Good map, as usual. Some of the proportions are strange but the overall effect is very good. As Captain P suggests, an indoor section would be nice, and we all know you can do a good one.
This map reminded me a bit of dm_avalon. The Source engine lets the mapper do so much more in terms of terrain and shadows...
A nice addition to this map would be some sort of huge eagle or dragon flying around the map, something like the bird in "de_survivor" or my shuttlecraft in "warpcore".
About the r_speeds... well, it's obvious that you can get a nice and detailed view of 1500 wpolys :D
avatar Rimrook says: | Attachment | 25th October 2005, 15:15 PM
like i said...

r_speeds r_crap

And as said, i'll work on it before I mod it to HLDM.
now that i think about it, it would be fun with the tau-cannon jump...
I should try it out :D
avatar Vixus says: 25th October 2005, 15:41 PM
Beeeeeautiful. But I don't have HL1 just now, so I can't check on it.
avatar Elon Yariv says: 25th October 2005, 15:43 PM
Oooo...another rimrook prodction. Look great. Hldm or Cs?
avatar Rimrook says: 25th October 2005, 16:16 PM
hm. i could make a CS version. I dunno if it'd be a good map for CS since no one wants to step away from their de_dust and fy_iceworld.

Likely HLDM.
I also noted that Captain P mentioned it was easy to understand the layout. I think that's good since it's easy to get lost in some of the maps out there.
avatar [DDHLP]copper says: 25th October 2005, 16:26 PM
please for heaven sakes hldm!!!! My team has been eagerly awaiting your next released map. We host all your hldm levels on our server except the caslte rimrook. As I lost the hldm version in a reformat we have crete, and gyradell though.
Did you ever re-relese rimresort or pristinebeach as hldm? If not, can I make a request for them for they would be in our map cycle instantly!!!
thanks alot and keep on doin what you do best there rimrook

take care

[DDHLP]copper
avatar Elon Yariv says: 25th October 2005, 16:26 PM
Yeah I hate it when it heppens! I once lost my self in the gasworks map! Never found any enemy! *cry*
avatar Rimrook says: 25th October 2005, 18:03 PM
@[DDHLP]copper
Ok, i'll HLDM-ize all of the maps that i have for your server. Please report back to me on how they perform online and if they need to be fixed.

@Elon Yariv
awww... don't cry, cheer up buddy. You'll find something to kill... Here, have a headcrab. :D
avatar [DDHLP]copper says: star star star star 25th October 2005, 21:44 PM
I had given a really detailed review and it got deleted or somthing when i hit submit weird!!!
any ways it went along the lines of......

It ran really well on my comp but I understand how it could lag on a lowewrend computer

the grass was a definite degrade in the map maybe yellow/white gravel or a smooth texture that meets the moulding s of roof.
You have a sweet sense of humour (ie that lag sign in the ladder section of the towers lol) I deffinately like this map!! I give 4.2083462789 out of 5
(precise lke all of your maps lol)
keep up the impeccable work
This community shines with many individual's like your self not tryin to bloat the ego its the truth
oh I put the sky tga in proper file I double checked this but in game it ran stock desset hl sky any body else experiencing this problemo

btw

crete (ie hires3)runs wicked it s fast paced and fun
the castle rimrook was a jewel that was the first map I ever tried of yours
and it ran wicked only i dont have it anymore and will do with the reporting
and your welcome any time to come on ddhlpsteamed to try them out as well we have bots in there always running

well keep up the good work

[DDHLP]copper
avatar satchmo says: 25th October 2005, 23:58 PM
Reminds me of dm_avalon for HL2DM.
avatar Strider says: 26th October 2005, 05:00 AM
just try and imagine what a hl2 map would look like if rimrook made it...
avatar Mephs says: star star star star star 26th October 2005, 10:53 AM
Beautiful. As CP said, its a bit like Escher's house of stairs, etc. (one of the first things I wanted to map, but never did.) Very pleasing on the eye!
avatar Daubster says: star star star star star 26th October 2005, 11:38 AM
You are truly the master of eye candy, Rimrook.
The map is just absolutely beautiful!
The only things I'd fix is:
Add a mystical ambient sound (something that would fit the theme)
Add some trees at the green areas, although it's not 100% necessary.

The architecture, texturing, idea, lighting are simply astonishing! Beautiful... 5 thumbs up! :D
avatar FresheD says: star star star star star 27th October 2005, 11:55 AM
Creative with stairs huh? :D
avatar Rimrook says: 27th October 2005, 13:19 PM
yeah, creative with stairs. :D

As for other things, i'll have everything tomorrow, 10/28/05 hopefully.
I'll make a HLDM map-pack. that includes them all.

It's also good that things runs nicely online. Though I should make less enging-straining maps...

if you need an awsome fy_map or killbox map, let me know!!!
avatar Rimrook says: 27th October 2005, 13:45 PM
oh yeah, get me links to HL2 resources like Hammer 4 i think, the tools required to make stuff for it, and a HL2 BSP viewer and I'm set!

will that work?
avatar [DDHLP]copper says: 27th October 2005, 17:09 PM
weve also got a section now in our dl section of website for your maps so peeps can dl them
avatar Rimrook says: 27th October 2005, 18:33 PM
you spelled my name wrong on the downloads page.

that's ok id people pronounce it wrong, but spelling it wrong is kinda different. especially if the correct spelling is right infront of you...

:(
avatar [DDHLP]copper says: 28th October 2005, 03:17 AM
Okay Rimrook
Honest error- it has been fixed my pardons if we offended you, that wasn't our
intention!!
I noticed you have joined the site so welcome to DDHLP I have a message to pass on to you from our team leader Dizzy Devil. (will send pm)
well ta for now
[DDHLP]copper

Oh lost coast is out woohoo!!
avatar Rimrook says: 28th October 2005, 08:59 AM
lol! triple post!

the name thing is well pardoned. Many, many people get it wrong. :D
avatar [DDHLP]copper says: 28th October 2005, 15:24 PM
No it was a typo slip of the keyboard lol
I swear!!!! and triple post happened by accident i refreshed page and reposted oops did you get the pm?
avatar Archie says: star star star star star 29th October 2005, 08:29 AM
Nooo! Rimrook, stick to HL1!!!
if you map for HL2, they wont work on my PC because they'll be more detailed than actual HL2 which lags enough already.

did that make sense?
avatar Rimrook says: 29th October 2005, 10:28 AM
don't spaz out

I need a mod with "func_detail" property for HL1. That's all i need and i would be set for life. Is it possible to code that for HL1?
avatar [DDHLP]copper says: 29th October 2005, 16:07 PM
lol
avatar rowleybob says: star star star star star 29th October 2005, 16:15 PM
Wow, I'm impressed--as always--, and you seem to be refining your technique at building this map, which is clearly evident for anyone trying this one out.

Texturing is impeccable albeit with a quite limited pallete--true rimrook style. What sets this one apart imo is how crispy clear and pretty they all looked, especially the main brick, which was my favourite! Whilst still in the realm of texturing, I must also say your sky fit really nice on this one and I thought it was most well done.

Architecture is always good and original for your maps, but for this one in paticular, I really loved the multipe, interweaving starways. They were simply beautiful, my second favourite part of the map.

First goes to the creative relief of the level, I think someone else described it as 'escheresque', which is a great analogy. I also like that you cant see the two top most towers until your just about up there.

Cool, different shapes throughout also--windows, hatchways, etc.

I'm quite the noob at lighting, but looked spot on to me.

loved the 'lag ahead' signs too--outstanding!
*****
avatar Tosse says: star star star star star 8th November 2005, 17:28 PM
Beutiful, well made.

To bad HL1 light is boring!
But this map is stunningly well made

Only downer is that some textures are a little bit boring

...beutiful! it?s a 5 star map
avatar shadowhunter says: star star star star star 22nd November 2005, 15:37 PM
Wow i can tell it took alot of work just by lokking at it kudos
avatar Kissker says: 18th June 2006, 23:40 PM
All I gotta say is beautiful.
avatar MJ says: star star star 21st June 2006, 00:04 AM
+ nice layout
+ nice lighting
+ nice use of textures

- bad wpoly/eploys in areas
- you get stuck in a spawn!
- over scaled texture in 1 area
- ambients would of been nice
- gun/hand 'blacks' out in some areas
avatar DieH@rd says: star star star star star 5th October 2006, 07:12 AM
Stunningly beautiful. Thank you! Thank you! Thank you! :)
avatar Orpheus says: star star star star 13th February 2007, 10:45 AM
Tis a fair score since I am outside the local groupy bunch. Nice inclusion into the teamplay weekend bunch.
avatar Bruce says: star star star star star 28th November 2007, 13:36 PM
Awesome.. Nice lighting, skybox and all of structures, also textures! 5/5 taip ir toliau :D
avatar Hanman says: 10th August 2009, 15:52 PM
Crosshair color gets mixed up with the sky color. :(
avatar dagguh says: star star star star star 1st December 2010, 16:08 PM
@Hanman: Default crosshairs suck at any map (assumign high resolution). Custom crosshair are advise (mine are yellow and I didn't have problems on this map).

I love the design. It is an awesome map thanks to its unique style and design. I enjoy looking at all the details. My suggestion would be to make groups of items to pick up a bit smaller.
avatar Stojke says: star star star star star 18th December 2010, 08:48 AM
Awesome map! It can make a pretty damn good GunGame map for CS, since the r_speeds are below 1000!

I love it 5 starts :D
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