(0.71 per day)
- Profile Hits
- 17546 (2.37)
- Forum Posts
- 3050 (0.41)
- Vault Items
- 9 (0)
- 41 (0.01)
- Wiki Edits
- 184 (0.02)
- 370 (0.05)
- 222 (0.03)
- 8th September 2003 (20 years ago2003-09-08 06:51:11 UTC)
- Last Visited
- 17 hours ago2023-11-30 00:28:06 UTC
- Game-design and development. Art in general.
- The Netherlands
- Dutch, English
- Mapping, Modelling, Programming, Texture creation
I'm a Christian, husband, father, programmer, mapper, etc. I used to work in the games industry as a game-programmer, nowadays I just do some mapping and tool-making in my spare time.
My Half-Life tools:
MESS (Macro Entity Scripting System)
- downloads: MESS v1.2
- tutorials: MESS 1.2 tutorials
A map compile tool that provides mappers with a set of convenient template entities, template behaviors and a template instancing system. Template entities make complex things such as triggering a random target easy by hiding the complexity behind a single entity. Template behaviors can automatically generate intermediate entities like trigger_relay and trigger_changetarget, so you can just write
train -> newpos
as targets. And the template instancing system makes it easy to cover terrain with props, among other things.
WadMaker & SpriteMaker
- download: WadMaker & SpriteMaker v1.2
- tutorial: Making textures with WadMaker
Command-line tools for converting directories full of images directly to wad files or to directories full of sprites. They will automatically convert true-color images with transparency to 256-colors. Various image file formats can be used as input (including Photoshop and Krita files), and support for other formats (such as Gimp and Aseprite) can be enabled by configuring external image conversion tools. Extracting textures from wad and bsp files and converting sprites back to images are also supported.