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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Five More Ways to Die

Map Vault > Completed Maps

map screenshot

star star star star star
(7 votes)

[More Screenshots]


By Archie (See more)
19th December, 2005

1.03MB - BSP

Last edited: 13th November, 2008


Try "5 Worse Ways to Die" - a slightly more modern spin on this idea.

Put the sound in

if you don't already have that folder, make it.


avatar rowleybob says: star star star 19th December 2005, 16:27 PM
Some things were nicer than the original--"You chose well," better texturing, better presentation overall--and lighting, but imo you forgot what made the firstone so good, which were the traps.

Pretty much all these traps were falling to death--"pwned" was a nice touch though, or just not very imaginative imo.

+that you could move backward to previous traps

+that trap 4 was escapable--were any more?

+voice was a nice touch

-boring to play compared to the first one.

-traps need to be more elaborate imo

-Part II should have had a vertical layout or different setting altogether imo.
avatar rowleybob says: 19th December 2005, 16:31 PM
-Some traps you couldn't see what happened after it's sprung--maybe use trigger cameras to give i nice sexy death-view?
avatar Elon Yariv says: 19th December 2005, 16:46 PM
Will rate soon...
avatar Elon Yariv says: 19th December 2005, 17:35 PM
Over all I died only two times in this map. The first time in the first trap and then in the trap with the grunts.(where I just wanted to fight against them)...I'll be more specific later. I'm tired and want to map...
avatar Spooky says: star star star 19th December 2005, 18:31 PM
I kept dying, seriously... I picked the wrong door every time :D.

+ Architecture

- Gameplay (almost every death had to do with falling down a shaft)

+ Voice was a nice touch, but seriously... text-to-speech?

avatar Tosse says: star star 19th December 2005, 20:48 PM
2 stars. and why only two?

Here is what i think of the map: i love the idea, would love it even more if you couldn?t survive. This is the kind of maps that i enjoy to play and make. You did a OK job here, but it was a lack of feeling, i feelt like you made it just to map something, that?s ok, but it would have turned out better if you worked on the idea a little bit more before mapping it. And it?s not 5 ways to die, most of the time you just fall.

- It is a very blocky map, i understand that the design doesn?t need much more than it already has but the xenish room shouldn?t be just a box. make it come alive!

- the texturing is pretty boring. texturing is important, you should work hard on the texture and make sure that they fit nad look as realistic as you can get them.

- the lights. More work is needed with the lights, it?s pretty much the same through the whole map, exept down the traps. the light is a very usefull tool to make it come alive. good lights gives the player more of the feeling you wan?t him to have while playing it, if you don?t know how to improve them you should mess around and try all kinds of lights, even the ones that you think you know won?t fit the map may sometimes be the best ones.

+ you have some details in it, like the lights, that is always good, but it needs more details, details can make a blocky map unblockish if used in the right way. and there is no right or wrong way, it depends on the map, on what it needs and what goal you want to reach.

+ the idea is fun, it?s the kind of map you can make what ever you feel like, sadistic and fun.

so all in all it?s a OK map. Nothing fancy but keep on working and you?ll end up with a great map that is fun to play. Make the player play it again.

good luck!
avatar Strider says: 20th December 2005, 12:27 PM
a source type map like this would be nice... anyone?
avatar FresheD says: star star star 20th December 2005, 13:06 PM
Seeing I agree with tosse on the lights and lack of feeling etc, i'm going to review the actually traps this time.

If found it good that you could walk back to traps.

For the ones that didn't played the map yet, don't read further then.

- Trap 1 was kinda boring, you falled down and you died, that was it.

But the pwned sign down was a nice thought though.

- Trap 2 was kinda cool, didn't say that coming.

- Trap 3 was that dark room, it was kinda stupid, you just died by walking in a dark room??

- Trap 4 was very very cool!!!!

Sadly, you could see the guns of the grunts true the door.

- Trap 5 was alright, the teleports did a nice touch.

I really liked teleport 1 were you just falled down, but it was a nice though to see that door going higher and higher, sadly, no gman.

Teleport 2 was a repeat of trap 1

Teleport 3 was alright.

3 stars, good map, but it lacked of looks and feeling.
avatar Archie says: 20th December 2005, 14:19 PM
I liked playing this map!

Architecture (+/-) Although blocky in some places, over all the architecture wasn't too bad. The first few rooms were best, looks like you got lazy towards the end... Especially the Xen room.

Texturing (+) The texturing was pretty good. Fitting and suited the light mostly. Again, the Xen room was repetative and dull.

Gameplay (+/-) Most important factor and it just didn't win. The death methods got repetative and weren't great. The overall idea was quite fun though.

Lighting (+) The lighting was even and pretty well thought out, i think. It suited the room styles and textures and also the whole concept.

Overall (+/-) Pretty good but definately doesn't love up to the previous version.

avatar Daubster says: 20th December 2005, 14:26 PM
What the.. ?
avatar alexb911 says: 20th December 2005, 15:26 PM
will also try soon... although bad screenshot
avatar alexb911 says: star star 23rd December 2005, 13:37 PM
erm... that was kinda naff! sorry, but a dissapointment.

- boring rooms

- blocky architeture

- 3 deaths the same (falling) which is the most boring way to die

- no furniture, etc in rooms

- once done once, no point replaying. NO skill involved, so would get deleted by most people after playing.

- everytime I died, the beginning speech happening,- really annoying. also, you may want to not use your voice, but microsoft speech engine? oh come on!!! :(

Overall really not that good
avatar Archie says: 23rd December 2005, 14:06 PM
what do you mean by that last comment?
avatar Archie says: 24th December 2005, 15:52 PM

1) it is honest
2) submitting these 2 maps really screwed my chances of the map vault award.
avatar Daubster says: 25th December 2005, 09:10 AM
No it fuckin didn't.
So you gave some extra points for the opponents, but there are tons of other maps that need reviewing in the vault.. :
avatar tyrlop says: star star 15th January 2006, 14:03 PM
avatar bumtown says: star star star star star 26th February 2006, 05:11 AM
yay i only died once in this map (and it was in the end) and i enjoyed it it was better than the first keep up the good work ;)
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