Half-Life: Deathmatch HLDM
dm_perthowned by Silvertongue
Posted 4 years ago2020-02-20 13:07:28 UTC • Completed • Half-Life: Deathmatch
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Silvertongue Silvertongue
Half-Life: Deathmatch
4 years ago2020-02-20 13:07:28 UTC
4 years ago2020-02-20 13:07:28 UTC
4.91 (11)

I don't want to talk about it.


Commented 4 years ago2020-02-20 14:54:10 UTC Comment #102542
Amazing map my friend! Just tried it out. :crowbar:

We're discussing it in TWHL's Discord server, please join us!
Commented 4 years ago2020-02-22 03:48:40 UTC Comment #102543
The amount of detail you've managed to cram into this map while still allowing it (just barely!) to compile is nothing short of mastery of the craft.
Not that you needed them, but bonus points for the piped-in music in the lobby, and the awesome rocket launch.
Commented 4 years ago2020-02-22 13:23:08 UTC Comment #102544
Gorgeous map but not the most optimized it could be. With something like this, your VIS settings matter a lot and there are things that can be done to lower the r_speeds and increase frame rates. But overall it is a masterfully constructed map. Bravo.
Commented 4 years ago2020-02-23 00:24:13 UTC Comment #102545
Despite the high detail level, the map could've been better. Sure, a lot of hard work has been put into fleshing out every little piece of geometry, but the layout is actually quite simple, if not boring. Maybe I have missed some places where gaussjumping could be applied, but I felt like there's not enough vents to crawl and ledges, platforms or pipes to jump on, climb or walk.
The lack of interaction is a flaw too, the map could have had a lot more moving parts. It wouldn't have been a big issue if many static pieces of detail also didn't look distracting. They tend to attract attention as if they were useable, especially that one yellow valve which I thought does at least something. I often found myself walking up to things and pressing Use in hopes that something will happen, but nothing did.
The optimisation... Well, not like anything could be improved as the map is a bunch of very open areas with barely any hallways to serve as VIS-blockers. In some spots the wpoly count would reach the ridiculous amount of +10,000, which didn't impact my framerate much, but Bruce had 10 fps on the map at average. I do understand that this map's excessive detail is part of the idea, but that doesn't make it a better HLDM map.
I'd like to mention the good usage of angled geomtry, though. It gives some areas a very interesting look. The curved parts of the map are also well done!

Clearly, a lot of effort has been put into the map. I assume the main goals were to make a very, very detailed map and to only use the stock textures. But as a HLDM map, this one isn't very interactive nor fun, leaving you to admire only its rich detail.
Commented 4 years ago2020-02-23 00:29:48 UTC Comment #102546
Oh and the effects on launching the rocket engine are cool. Good idea with using env_shooter for the smoke clouds.
Commented 4 years ago2020-02-28 01:05:32 UTC Comment #102556
This is nuts. Amazing work.
Commented 2 years ago2022-01-15 07:48:54 UTC Comment #104011
Very nice mapping ! I love the parts of the building going out from the mountain side ! good idea !
Commented 2 years ago2022-03-30 23:32:22 UTC Comment #104287
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 9
Gameplay — 9

This map is actually one of the best maps i have ever played, but there are a few problems:
1. There is almost no interaction between the player and the map itself (Ex: Opening a door with a button that is in the other side of the map)
2. Optimization. The map sometimes kills my FPS entirely
3. Some lights seem to be placed/aligned in the wrong part of the map. Idk if its a technical issue, but its only happening on this map.
Still, this is a very good map that i would definitely recomend
Commented 1 year ago2022-06-23 13:25:04 UTC Comment #104573
I just created this account to say that this map is wonderful. I love it, great game play and looks amazing.
Commented 6 months ago2023-11-30 13:20:39 UTC Comment #105679
Quite simply one of, if not the very best Half-Life Deathmatch map I've ever played. Not that there's anything simple about this, the layout is well thought out, the details are stunningly good, and all-in-all I'm honestly quite surprised this isn't an official map.

(Finally managed to grill someone with the rocket test the other day. Hell yeah.)
Commented 4 months ago2024-01-19 16:12:44 UTC Comment #105905
I'm discovering this map a little late, but I couldn't resist to say how impressive this level of detail is, how carefully crafted every corner is, i'm in awe... Sadly the optimization is not as good and makes it's relevancy questionable being a map made for a 25yo game... But It's probably the most astonishing HLDM level using original textures I've ever seen.
Commented 3 months ago2024-03-14 18:42:47 UTC Comment #106063
Fantastic work of art!
Commented 1 month ago2024-04-19 17:18:05 UTC Comment #106139
You are genius.

Those who complain on optimization must have computers from 2000's. My 10 years old computer runs it just fine.

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