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Map Vault > Completed Maps

map screenshot

star star star star star
(5 votes)

[More Screenshots]

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By killer1102 (See more)
12th January, 2006

Half-Life
534.18KB - BSP
3412 views
647 downloads
34 comments

Last edited: 18th January, 2006

download

This is my 1st "real" map and i have spent much time trying new things on it. Hope you like it :)
It ends when you get the message "you have found a way out"

Comments

avatar BrattyLord says: 12th January 2006, 16:18 PM
I'm not downloading it til you tell me what happened to the first one.
avatar killer1102 says: 12th January 2006, 17:07 PM
i clicked the wrong button by mistake. I wouldn`t mind if 7th could restore it for me.
avatar BrattyLord says: 12th January 2006, 17:33 PM
but... but... my long well thought out review...

Its gone :(
avatar Hell says: 12th January 2006, 18:32 PM
bit blond
avatar killer1102 says: 12th January 2006, 19:03 PM
what does "bit blond" mean?
avatar Spooky says: 12th January 2006, 23:08 PM
I think what he means "bit bland".
avatar Ansith says: star star star 13th January 2006, 02:45 AM
Well I did like it. I had a few problem with HL so I had to play it in HL:visitors (Config for keyboard not working). But It was a bit bland it needs some coulorful texturing.You did put some detail in the parts that you don't gewt up to which was nice but I think some people might have missed. And it was a bit empty.And the scientist was standing out just being ready to be shot. maybe make a sequesnce of him running from something? 3 star. I know you can do better I have seen it in one of you other maps. Hope you can improve this :)
avatar Jax says: 13th January 2006, 07:29 AM
From the screenie I like the walls... the architecture I mean not the texturing.. or lack of... Ill d/l and review when I get a chance..
avatar Hell says: 13th January 2006, 09:47 AM
U need to be english to understand " bit blond",lol just ignore.

Nice map
avatar killer1102 says: 13th January 2006, 12:40 PM
"From the screenie I like the walls... the architecture I mean not the texturing.. or lack of... Ill d/l and review when I get a chance.."
er...lack of architecture or lack of texturing?
avatar killer1102 says: 13th January 2006, 13:12 PM
Hell. What part of the UK are you from?
did none of you notice my laptop pluged into the wall in the 1st room after the airlock??
avatar Hell says: 13th January 2006, 14:34 PM
Gateshead, newar newcastle if that helps.
avatar Mariowned says: 13th January 2006, 18:24 PM
killer i believe jax liked the architecture and didnt like the texturing and i would have to agree
avatar satchmo says: 13th January 2006, 21:16 PM
A bit of a blond moment there? (no offense to any blond dudes out there)
avatar killer1102 says: 14th January 2006, 07:24 AM
i Would have used a diffrent concrete texture for the surrports but i couldn't find a simeler texture :(
i am planing on adding a fence to stop people walking on the track and drains and such like in the room in the screenshot.
Also doing some more scripting with that scientist
avatar Ansith says: 16th January 2006, 05:23 AM
I found the dead barney at the start a bit strange, he was facing the wall.
avatar killer1102 says: 16th January 2006, 12:40 PM
thats the game AI. Al the fighting nosise at the start is him fighting and dieing.
avatar Ansith says: 17th January 2006, 10:39 AM
No i meant the one at the very begining, Where you start before you go into that room. And if you dident notice this map (And my map) Were put on planetphillip (under our names of course). I was suprised when I saw both of them put up there.
avatar killer1102 says: 17th January 2006, 13:02 PM
"Were put on planetphillip"
???
avatar BrattyLord says: 17th January 2006, 14:31 PM
Ansith, you must have run a map right before you did Killer's.

Sometimes, Half-Life doesn't clean up the dead monster. Probably just a coincidence.
avatar rowleybob says: star star star star star 17th January 2006, 21:16 PM
Very nice job, especially for your first "completed" map!

General architecture was great/interesting, save a very few invalid solids that were a small distraction--hit alt-p in hammer to find them, and fix them up! Detail work is excellent and inventive--glowing light socket, wiring etc. Trim drains in front of walls was great.

Texturing and lighting were really well done. Good job!

Gameplay is hard but not to hard, and very fun/interesting/creative. Scripting, weapons placement, and puzzles are great. Excellent!

Bugs/distractions
-If you jump through the glass rather than take the elevateor down to the scientist, weird things happen, like getting stuck there!
-1st elevator setup is strange, and could be greatly improved imo.
-"final" area is nicely done, but the textures of the walls around the Osprey could be improved.

Overall, excellent work, with still some room for improvement.

I'm going 5 on this one for the overall excellent work and great gameplay.

Looking forward to more of your stuff!

5 Stars
avatar killer1102 says: 18th January 2006, 04:57 AM
:)
I have an update on the way adding some stuff to the large rooms as people said there a little empty.
There will be when it works a script for the scientist when you find him but the AI is going against it :(
I have never got stuck in the window so i`m not sure what you did to do that.
mayby after school i`ll update.
avatar Ansith says: 18th January 2006, 05:27 AM
www.planetphillip.com

And it has a shot of the dead barney facing the wall at the start on there
avatar Strider says: star star star star 18th January 2006, 16:04 PM
I love the details like the wires on the laptop and where the missing panel is, but the grey crete rooms around the steel cart thing are too bare and seem like youve tried to hide them in darkness. Monster placement is good, not boring as they spawn in. The zombie was weird but i shot it like 20 time in the head then use my crowbar on until it just exploded on the spot (was it scripted to do something?).
avatar killer1102 says: 18th January 2006, 17:40 PM
yes. but scripted not AIscripted so attacking it "should" kill it.
avatar Ansith says: 19th January 2006, 06:19 AM
An update, Ill dl and try
avatar killer1102 says: 19th January 2006, 13:23 PM
any of you get it that when you "use" the scientist he gets stuck inside you?
avatar Ansith says: 20th January 2006, 04:25 AM
Just tested and Its better than the older version :)

I dident get the scientist stuck in me, But I think that zombie is ai scripted or hes on scripts with the non interuptable thing on.
avatar killer1102 says: 22nd January 2006, 18:57 PM
... i can`t work that zombie out...
it`s not AI scripted and none of the flags are ticked...
avatar Rimrook says: star star star star 2nd February 2006, 13:14 PM
Very nice in nearly every aspect. It felt very original and true to the HL style. It wowed me in terms of overall design. lovely.
avatar killer1102 says: 2nd February 2006, 16:32 PM
:)
avatar Caboose says: star star star 25th August 2006, 16:56 PM
I really liked it. However, I did have a few minor issues with it. For one, none of the fence or grate textures are working properly. You can still see all the blue. And that one zombie was behaving weird. I killed it, and it just stood there for about a minute and then died. Might have been a problem with the game, I'm not sure. But overall, its designed very well. Good job.
avatar Caboose says: 25th August 2006, 16:57 PM
I really liked it. However, I did have a few minor issues with it. For one, none of the fence or grate textures are working properly. You can still see all the blue. And that one zombie was behaving weird. I killed it, and it just stood there for about a minute and then died. Might have been a problem with the game, I'm not sure. But overall, its designed very well. Good job.
avatar killer1102 says: 25th August 2006, 16:59 PM
what you do to break it! (mayby running it in software! )
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