Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, Hadi, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

12

Cobalt

25

Turquoise

7

Cyan

9

Royal

5

Teal

3

Onliners

2 mins

MistaX88

16 mins

JeffMOD

33 mins

Kurosaki Ichigo

1 hours

Penguinboy

1 hours

DocRock

1 hours

Themaster12234

1 hours

Dimbeak

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Compo 20 - Poor Kasperg

Map Vault > Completed Maps

map screenshot

star star star star star
(3 votes)

[More Screenshots]

Avatar

By Archie (See more)
12th May, 2006

Half-Life
Hosted Externally - BSP
4775 views
851 downloads
15 comments

Last edited: 14th March, 2007

download

Here is my entry to competition 20.
Its in mini-mod format so just extract it to your root HL directory.
The splash screen is set up for WONHL only and is not compatable with Steam.

Special thanks to Muzz for helping me with a leak.

Comments

avatar ZombieLoffe says: star star star 12th May 2006, 11:47 AM
Nice job. I liked the seemingly random explosions. I would've retextured some parts of it, but overall, nice work. Also, you sound funny.
avatar Archie says: 12th May 2006, 11:51 AM
" I would've retextured some parts of it"
check the .wad. I did. Subtley.

"Also, you sound funny."
Its not me. Its PaulRPG
avatar ZombieLoffe says: 12th May 2006, 11:53 AM
Well, "You" as in plural :) .
avatar Unbreakable says: star star star 12th May 2006, 13:15 PM
neat.. You made the map look much bigger, by opening it up..
umm, there was some clipping issues for me.. but in all and all, it was alright.
avatar Archie says: 12th May 2006, 13:16 PM
w00t. thanks a million...

I actually planned to have a whole escape sequence after "Barniss" dies, but ran out of time due to my leak.
avatar Daubster says: 12th May 2006, 13:19 PM
Another great entry.
Things I liked:

-Destructification. Total carnage. From the huge damage to the ceiling and the walls to the damage to the pipes and other structures. It was all VERY realistic. I really liked the debris everywhere, that added a whole lot to realism. However - the holes in the ceiling were just.. holes. No metal fittings or support beams sticking out, like in Rowley's map. They would have added a lot to realism. I also liked the random shakes & sounds. The explosions and falling stuff was a nice touch too. Great work.

-Lighting. The reddish-greenish lighting added alot to the atmosphere. I really liked that. The blinking emergency lights were a nice addition too.

-Ambience. From the distant explosion sounds to the sirens and other stuff - it was all very post-disaster-emergency-ish. Again - it added quite alot to the atmosphere..

-Destroyed truck textures. They pwned. ^^

The stuff, that needs more work:

-The ending. I didn't like the map ending so soon. I barely managed to look around the area, where barney gets squished. Maybe there was some glitch there you wanted us not to see? ;)

Overall - probably the most destructified entry. I didin't find any major glitches, so good work. :)
avatar Sajo says: star star star star 12th May 2006, 13:50 PM
Destructification was very well done in this map.Actually, I wouldnt even feel the destructification right if there werent those war ambiences.Good job!
avatar Archie says: 12th May 2006, 13:51 PM
thanks.
avatar rowleybob says: 12th May 2006, 16:40 PM
++Glad you found the leak ^_^!

++Minimod format!!

--don't include config.cfg, as it buggers the binds. If there is some other important reason for keeping this in the minimod format, please "fix" my ignorance :)

++I love the extent of the the detail work at the windows...superb!

++Ambience/lighing! Loved the shakes and explosions/gunfire as well.

++Ending! funny and good.

++Nice smash texturing on the truck!

--the only possible minus I can think of is to add more detail in places, or "refine" the detail you already have--more advanced brushwork, more decals, different texture choices, etc.

Great job!
avatar Archie says: 12th May 2006, 17:53 PM
thanks a lot, rowley!
avatar Archie says: 15th May 2006, 07:16 AM
that from a person who joined today, has no maps in the vault and quite possibly hasn't played it.

I thought people were beyond such comments.
avatar rowleybob says: 15th May 2006, 14:45 PM
"This map is poo..."

A funny way to describe a map, but totally untrue...seems like spam to me.

<rowleybob yells in the most masculine voice he can muster: "Mods!">

^_^
avatar Archie says: 16th May 2006, 08:43 AM
hahahahahahahahahahahahahahhahahahaha...

HAHAHAHAHAHAHAHAHAHAHAH... HA. HAAHAHAHA. HAHAHAHAHAHAHAHA.....

*wipes tear of laughter away*

pfffft..
HAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHHAHA
HAAHA.

g4rfield, do the world a favour and NEVER use the internet again. Ever.

*ALERT* *ALERT* FPSBanana NOOB *ALERT* *ALERT*
avatar AJ says: 16th May 2006, 08:48 AM
Oh god, I'm making a CS:S map for someone like this? WHERE R CYANIDE PILL LOLZ@!
avatar AJ says: 16th May 2006, 09:05 AM
Aww come on, who deleted that comment? :(
You must be logged in to comment.