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de_aztecruins

Map Vault > Completed Maps

map screenshot

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By Skals (See more)
16th June, 2007

Counter-Strike
452.94KB - BSP
2323 views
572 downloads
20 comments

Last edited: 16th June, 2007

download

Its an ok plant/defusion map made by me ofcourse. made it in a weeks time or somthing like that.

Well hope u like.

If you gona ask if its full bright. no stop being stupid.

Comments

avatar Kasperg says: 16th June 2007, 11:24 AM
I'm not trying to be mean, but your last sentence "If you gona ask if its full bright. no stop being stupid." means you are unhappy with the lighting and you're aware that it doesn't really offer much visual contrast.
The screenshot alone tells me this layout is a solid improvement over your previous cs maps, as I see height variation, areas blended with each other etc. I don't have CS installed so I can't make a proper review.
Keep it up!
avatar The Mad Carrot says: 16th June 2007, 11:34 AM
Gosh, learn how to use light entities, light emitting textures and environment lights!
avatar Skals says: 16th June 2007, 12:48 PM
Before saying Gosh give me a link whitch 'LEARNS' me how to.
avatar The Mad Carrot says: 16th June 2007, 15:09 PM
http://twhl.co.za/tutorial.php?id=54
http://twhl.co.za/tutorial.php?id=6
http://twhl.co.za/tutorial.php?id=51

Should be enough to shed some light on your maps.
avatar srry says: 16th June 2007, 17:48 PM
TEACHES* ... You aren't a hillbilly. ;)
avatar Skals says: 17th June 2007, 11:01 AM
...this is about my map not a tutorial...
avatar Playbus says: 17th June 2007, 11:41 AM
[quote]Ghetto
Before saying Gosh give me a link whitch 'LEARNS' me how to.[/quote]

[/quote]Muzz
http://twhl.co.za/tutorial.php?id=54
http://twhl.co.za/tutorial.php?id=6
http://twhl.co.za/tutorial.php?id=51

Should be enough to shed some light on your maps.[/quote]

[quote]Ghetto
...this is about my map not a tutorial...[/quote]

Jesus
avatar Skals says: 17th June 2007, 13:46 PM
did u say jesus because ur picture looks cinda like god?
avatar saw1833 says: 17th June 2007, 14:09 PM
Muzz was just being helpful.... are you O.K. in the head Ghetto?
avatar FresheD says: 17th June 2007, 14:18 PM
..

Is that fullbright? :x
avatar Taylor says: 17th June 2007, 14:23 PM
*sigh* Ghetto, stop bitching, these people here want to help you. The map is not bad, but a little stock, try an original theme next time. Dust, chateau and now aztec? Use you're imagination. And stop being an arse.
avatar Skals says: 17th June 2007, 15:23 PM
wat do u meen use my imagination? oll of my maps come from my imagination... and their starting on me just because i said 'dont say "is it fullbringht?"' because like in every map on the forum they usualy ask that. should i just take a pic of a big shadow? or should i take a pic of the good bits from the map...
avatar Skals says: 17th June 2007, 15:23 PM
im just tired of the same fucking fullbright thing
avatar Blitzkrieg says: 17th June 2007, 15:34 PM
If you want tips on the lighting, just learn to use a light_spot and a info_target entity, then you can move the target around to easily adjust the direction of the sunlight and play with the direction you like best. From the pic it looks like the sunlight is coming straight down to me.
avatar Taylor says: 17th June 2007, 17:14 PM
Do you actually read a sentence, before you anwser, or just take out a word, and pick on it?

The THEMES are stock, overused, the maps may have good architecture, but come up with an original theme next. It's a bit boring to see well-known themes, just with a different setup. I think it's ok to make 1 or maybe 2 maps with an old CS theme, what you really like, and can't stand to make you're own, but in you're case it's just starting to get boring.
avatar Playbus says: 17th June 2007, 18:43 PM
[quote]did u say jesus because ur picture looks cinda like god?[/quote]

No, I said it because you are acting like a moron of the highest order.
avatar FresheD says: 18th June 2007, 04:38 AM
..

Is that fullbright?
avatar Daubster says: 18th June 2007, 04:42 AM
These people give you constructive criticism and you start flaming them like a bloody imbicile.

What we're trying to say is that your map has <u>dull and boring lighting</u>. Because of <u>dull and boring lighting</u> - it <u>looks like</u> fullbright. Instead of whining like some fucking 5-yr-old primadonna every time you hear the word fullbright, improve things. It doesn't matter how good your architecture/texturing is, if you only bother adding one light entity with 255 brightness, pointing directly downward in the end. A map with no good lighting is NOT a good map.



Grow the fuck up already, sheesh.
avatar FresheD says: 19th June 2007, 09:04 AM
..

So, is that fullbright? ;p
avatar The Mad Carrot says: 20th June 2007, 05:59 AM
Probably... :P

"...this is about my map not a tutorial..."

Que? You make no sence, kid. ITS A TUTORIAL, TUTORIALS ARE MEANT TO TEACH YOU THINGS, BETTER LIGHTING, FOR EXAMPLE!
Did you actually bother to take a look at those tutorials, or are you just ignoring everything we say?

So here they are again:
http://twhl.co.za/tutorial.php?id=54
http://twhl.co.za/tutorial.php?id=6
http://twhl.co.za/tutorial.php?id=51

Read!
Learn!
Adjust!
Update!
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