Check out Floating Island competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, TechGamer, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Onliners

7 secs

Dimbeak

5 mins

Captain Terror

5 mins

AJ

21 mins

Rimrook

24 mins

Jessie

28 mins

TheGrimReafer

32 mins

DiscoStu

Affliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

The run

Map Vault > Completed Maps

map screenshot

star star star star star
(4 votes)

[More Screenshots]

Avatar

By jaguar (See more)
27th November, 2007

Half-Life
Hosted Externally - BSP
1510 views
328 downloads
5 comments

Last edited: 7th April, 2008

download

My third map.
There are several mistakes, bad detalisation... But i want to know your impression on it and hear some suggestions.
I hope you'll like it.

Comments

avatar Daubster says: 28th November 2007, 15:49 PM
Screenie is extremely dark. Can't make out anything. See if you can brighten things up a bit and re-upload.
avatar Bruce says: star star star star 1st December 2007, 06:34 AM
Dark? Not extremely, but dark.. I can see enything, but if you can't see, i brighten this picture, here :

http://img264.imageshack.us/img264/9000/4890qq9.j
pg

:/
avatar hlife_hotdog says: star star star star 6th December 2007, 20:53 PM
Nicely done! As you said, there are a few mistakes so I had to noclip a bit and there wasn't really enough health but the architecture was well designed. I especially liked the curved tunnel.
avatar fitzroy_doll says: star star star 8th December 2007, 19:27 PM
Nice map. The trigger to open the door from the security room does not work. Otherwise no technical problems.

Gameplay wise you might consider giving the player grenades to add variety to battles, as well as more health. Grunt-fests are fine, but they can get boring very quickly.

Architecture all looks good.
avatar Qwertyus says: star star star star star 7th April 2013, 14:33 PM
Excellent map, no need to noclip, really.
You must be logged in to comment.