De_Dome

Counter-Strike CS
De_Dome by Striker
Posted 16 years ago2007-12-31 16:24:24 UTC • Completed • Counter-Strike
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Name
De_Dome
By
Striker Striker
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
16 years ago2007-12-31 16:24:24 UTC
Updated
5 years ago2019-01-09 21:55:36 UTC
Views
4510
Downloads
1123
Comments
13
Rating
4.00 (2)
Reviews
0
full star full star full star full star empty star Download (2.78mb)

[EDIT - 2019] Updated the download link for when Jessie will get to these maps in the future with the vlog. This map is for archival purposes. The rest of the text bellow (description, commentaries) are as they were, 11 years ago, written by a kid ^^.

Here it is , at last .
First of all , I worked a lot , even though the architecture is.....not so good .
Second , I'm thinking on rebuilding some parts of the map and make it for Sven Co-op Or Half-life .Maybe for half-life .

Now to the description.

The hole map started from the idea of creating a dome . It is a cs map , don't expect super-details. Both the ct and T are divided in 2 teams . This makes the Map more dynamic . Maximum 10 players per team . There is a story included with the map.
Play It , judge it , then vote it . Don't make useless comments if you didn't downloaded .

Thanks TWHL for the help .

13 Comments

Commented 16 years ago2007-12-31 18:40:39 UTC Comment #16186
"Don't make useless comments if you didn't downloaded . "

...

But my favorite review ever was by you:

"It looks dark. 4 stars."
Commented 16 years ago2007-12-31 18:44:31 UTC Comment #16187
I'm a peaceful man . Please let me be like that .
Commented 16 years ago2007-12-31 19:33:54 UTC Comment #16188
Well, tis' the last map this year. ;o
Will download & play once I get home.
Commented 16 years ago2008-01-05 02:07:12 UTC Comment #16203
Good architeture.
Excessive use of "halflife.wad".
No use of func_walls on complex brush, ugly shadow errors.
The dome is horrible, use another way to make a dome.
Ct base = Win.
Terror Base = Fail.
Big map = Win.
CS = Fail.

=).
Commented 16 years ago2008-01-05 07:07:58 UTC Comment #16204
=)) I almost laughed when you said that , I was expecting somebody to say what you said . I know ...cs=fail , that's why I'm working on a half-life map based on this map .
Maybe .....I'll implement some custom textures ..... obviously not made by me :))
The dome is really ugly ........I don't know why the csg tool didn't align properly the vertices . It's odd .
Commented 16 years ago2008-01-09 01:53:34 UTC Comment #16224
dotdotdotdot Yes I hope you make it gud on HL dotdotdotdot The Dome isn't CSG Fault dotdotdotdotdotdot you need to make the things correctly, your vertices isn't fully aligned each other dotdotdotdotdotdot I hope you improve a bit more this map dotdotdotdotdotdotdotdotdotdotdotdot.
Commented 16 years ago2008-01-10 11:16:09 UTC Comment #16225
You're absolutely wrong ! I aligned perfectly the vertices .
Believe me I don't know whats "dotdotdotdotdotdotdot" as I"m not used to english jargon .
Commented 16 years ago2008-02-23 08:49:28 UTC Comment #16454
Well , A little part is finished now ....
Commented 15 years ago2008-10-19 06:14:52 UTC Comment #17037
Heh , de Dome has survived !
Commented 14 years ago2009-11-07 14:07:36 UTC Comment #8485
Nice map.
Commented 14 years ago2010-03-28 15:03:29 UTC Comment #18052
This was 3 years ago. Can't believe so much time has passed.
Commented 11 years ago2012-11-11 08:09:52 UTC Comment #20162
Probably the best map of all time.
Commented 10 years ago2013-09-21 17:30:13 UTC Comment #19895
Thank you Soup Miner!

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