Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, torekk, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

13

Cobalt

30

Turquoise

8

Cyan

10

Royal

6

Teal

3

Onliners

8 mins

Penguinboy

27 mins

Crypt

38 mins

ZikShadow

53 mins

Windawz

60 mins

Suparsonik

2 hours

JeffMOD

2 hours

Jessie

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Awp_2tabere_v2

Map Vault > Completed Maps

map screenshot

star star star star star
(2 votes)

[More Screenshots]

Avatar

By Striker (See more)
23rd February, 2008

Counter-Strike
1.07MB - BSP
1926 views
712 downloads
4 comments

Last edited: Never

download

This is the second version of awp_2tabere . The third version will be the last and I'll update it right here , I won't post it separately .

As you can see , I did a little work on the cliffs , added a bridge and river , and for more atmosphere ....2 trees :D . And the shadows are know more visible .

The third version will be more complex( you can see that half of the cliffs are still flat .) and I'll update the spawn points. And I'll make it possible to have Deagle pistols.

Have Fun !

Comments

avatar Skals says: star star star star 23rd February 2008, 16:47 PM
Hehe i had fun in ur map <: nice work.
Texturing and gameplay was fun.The only thing that sucked was the spawn areas :) and you could have places a buy zone sowhere... lets say the middle, on the bridge :)

good job anyway
avatar Striker says: 24th February 2008, 20:25 PM
thanks ! in the third version I'll include a buy zone on the bridge ;)
avatar hlife_hotdog says: star star star star 27th February 2008, 01:27 AM
Texturing 9/10
Again, well textured but you didn't fix those ladders!

Team Balance 9/10
Much better this time around. A bit more cover for teams but the bridge could have used some extra cover as players trying to cross have little chance of making it across alive.

Design 7/10
The layout is the same so not much improvement here.

Ambience 8/10
Again, not much improvment. Adding some point-based sounds like water sloshing in the pool or birds or crickets, things like that really make a difference. Also, the lights on the outer walls near the bridge are really unnessecary.

Map Skill 9/10
Much, much nicer and neater. The sides were the most important change you made. One thing to remember about a map is that the areas you can't get to must look as good as or better than the ones you can. The bridge is good, breaks up the bland middle section much better and those trees aren't solid, you can use an invisible func_wall to fix that.

Total 8/10 (4 stars)
You may have lost and gained some marks simply because you improved in some areas but didn't change/improve in others and when releasing a second version you should try to improve on all bases. Mind you though, you just came shy of 5 stars so a very good effort
avatar Striker says: 27th February 2008, 11:03 AM
Thanks again . The trees are solid near the ground , because I used some clip-brushes ....

Oh well , the worst parts of the map are the spawn areas :P so I'll work a little more there . Maybe I'll use some custom textures on the spawn ares , what do you think ? :)

Oh , I'm currently working on the third version. And there will be a surprise . Anyway , It's a pain in the ass cuz' I'm making some cave tunnels ....and I can't make them flat ;D
You must be logged in to comment.